public void ClearLast() { var queue = new LLQueue <FinalisationNoter>(); queue.Enqueue(new FinalisationNoter()); queue.Enqueue(new FinalisationNoter()); queue.DequeueToList(); GC.Collect(); GC.WaitForPendingFinalizers(); Assert.AreEqual(1, FinalisationNoter.FinalisationCount); queue.ClearLastItem(); GC.Collect(); GC.WaitForPendingFinalizers(); Assert.AreEqual(2, FinalisationNoter.FinalisationCount); }
public void SimpleAddAndRemove() { var queue = new LLQueue <int>(); for (int i = 0; i != 10; ++i) { queue.Enqueue(i); } int cur = 0; int res; int peek; queue.TryPeek(out peek); Assert.AreEqual(0, peek); while (queue.TryDequeue(out res)) { Assert.AreEqual(cur++, res); if (queue.TryPeek(out peek)) { Assert.AreEqual(cur, peek); Assert.IsFalse(queue.IsEmpty); } else { Assert.IsTrue(queue.IsEmpty); } } }
public void RacingEnumeration() { int cores = CoreCount(); if (cores < 2) { cores = 2; } var threads = new Thread[cores]; var queue = new LLQueue <int>(); bool failed = false; for (int i = 0; i != cores; ++i) { if (i % 2 == 0) { threads[i] = new Thread(obj => { int off = (int)obj; for (int x = 0; x != 100000; ++x) { queue.Enqueue(x * cores + off); } }); } else { threads[i] = new Thread(obj => { int prev = -1; foreach (int taken in queue) { if (prev >= taken) { failed = false; } prev = taken; } }); } } for (int i = 0; i < cores; i += 2) { threads[i].Start(i); } for (int i = 1; i < cores; i += 2) { threads[i].Start(i); } for (int i = 0; i != cores; ++i) { threads[i].Join(); } Assert.IsFalse(failed); }
public void RacingClears() { int cores = CoreCount(); if (cores < 2) { cores = 2; } var threads = new Thread[cores]; var queue = new LLQueue <int>(); int done = 0; threads[0] = new Thread(() => { for (int x = 0; x != 1000000; ++x) { queue.Enqueue(x); } Interlocked.Increment(ref done); }); for (int i = 1; i != cores; ++i) { threads[i] = new Thread(() => { while (done == 0) { for (int x = 0; x != 1000; ++x) { queue.Clear(); } } }); } for (int i = 0; i < cores; ++i) { threads[i].Start(); } for (int i = 0; i < cores; ++i) { threads[i].Join(); } Assert.IsTrue(queue.IsEmpty); }
public void HalfDequeue() { int cores = CoreCount(); if(cores < 2) cores = 2; var threads = new Thread[cores]; var queue = new LLQueue<int>(); var secQueue = new LLQueue<int>(); for(int i = 0; i != cores; ++i) { if(i % 2 == 0) threads[i] = new Thread(obj => { int off = (int)obj; for(int x = 0; x != 100000; ++x) queue.Enqueue(x * cores + off); }); else threads[i] = new Thread(obj => { foreach(int taken in queue.DequeueAll()) secQueue.Enqueue(taken); }); } for(int i = 0; i < cores; i += 2) threads[i].Start(i); for(int i = 1; i < cores; i += 2) threads[i].Start(i); for(int i = 0; i != cores; ++i) threads[i].Join(); Dictionary<int, int> dict = new Dictionary<int, int>(); for(int i = 0; i != cores; ++i) dict[i] = -1; secQueue.EnqueueRange(queue); foreach(int test in secQueue) { int bucket = test % cores; int last = dict[bucket]; Assert.IsTrue(test > last); dict[bucket] = last; } }
public void MultiAdd() { int cores = CoreCount(); var threads = new Thread[cores]; var queue = new LLQueue <int>(); for (int i = 0; i != cores; ++i) { threads[i] = new Thread(obj => { int off = (int)obj; for (int x = 0; x != 100000; ++x) { queue.Enqueue(x * cores + off); } }); } for (int i = 0; i != cores; ++i) { threads[i].Start(i); } for (int i = 0; i != cores; ++i) { threads[i].Join(); } Dictionary <int, int> dict = new Dictionary <int, int>(); for (int i = 0; i != cores; ++i) { dict[i] = -1; } foreach (int test in queue) { int bucket = test % cores; int last = dict[bucket]; Assert.IsTrue(test > last); dict[bucket] = last; } }
public void SimpleAddAndRemove() { var queue = new LLQueue<int>(); for(int i = 0; i != 10; ++i) queue.Enqueue(i); int cur = 0; int res; int peek; queue.TryPeek(out peek); Assert.AreEqual(0, peek); while(queue.TryDequeue(out res)) { Assert.AreEqual(cur++, res); if(queue.TryPeek(out peek)) { Assert.AreEqual(cur, peek); Assert.IsFalse(queue.IsEmpty); } else Assert.IsTrue(queue.IsEmpty); } }
static void Main() { LLQueue q = new LLQueue(); q.Enqueue(123); q.Enqueue("lgslaya"); q.Enqueue('f'); q.Enqueue("Nodes R US"); q.Enqueue(34.46); Console.WriteLine("Peek: " + q.Peek()); Console.WriteLine(q.ToString()); q.Dequeue(); q.Dequeue(); q.Dequeue(); q.Dequeue(); Console.WriteLine(q.ToString()); q.Enqueue(1337); q.Enqueue("\'7th item"); q.Enqueue("Should be wrapping around"); q.Dequeue(); Console.WriteLine(q.ToString()); }
static void Main(string[] args) { //test queue //create list LinkedList myList = new LinkedList(); //create queue LLQueue myQueue = new LLQueue(myList); //enqueue 6 numbers Console.WriteLine("enqueue 6"); myQueue.Enqueue(6); Console.WriteLine("enqueue 5"); myQueue.Enqueue(5); Console.WriteLine("enqueue 4"); myQueue.Enqueue(4); Console.WriteLine("enqueue 3"); myQueue.Enqueue(3); Console.WriteLine("enqueue 2"); myQueue.Enqueue(2); Console.WriteLine("enqueue 1"); myQueue.Enqueue(1); //peek front to ensure that "6" is the first node in queue Console.WriteLine("Peek front: " + myQueue.Peek()); //dequeue the first 3 nodes Console.WriteLine("Dequeue"); Console.WriteLine("removed " + myQueue.Dequeue()); Console.WriteLine("Dequeue"); Console.WriteLine("removed " + myQueue.Dequeue()); Console.WriteLine("Dequeue"); Console.WriteLine("removed " + myQueue.Dequeue()); //peek front again to ensure that "3" is now the front node Console.WriteLine("Peek Front: " + myQueue.Peek()); Console.ReadKey(); }
public void HalfDequeue() { int cores = CoreCount(); if (cores < 2) { cores = 2; } var threads = new Thread[cores]; var queue = new LLQueue <int>(); var secQueue = new LLQueue <int>(); for (int i = 0; i != cores; ++i) { if (i % 2 == 0) { threads[i] = new Thread(obj => { int off = (int)obj; for (int x = 0; x != 100000; ++x) { queue.Enqueue(x * cores + off); } }); } else { threads[i] = new Thread(obj => { foreach (int taken in queue.DequeueAll()) { secQueue.Enqueue(taken); } }); } } for (int i = 0; i < cores; i += 2) { threads[i].Start(i); } for (int i = 1; i < cores; i += 2) { threads[i].Start(i); } for (int i = 0; i != cores; ++i) { threads[i].Join(); } Dictionary <int, int> dict = new Dictionary <int, int>(); for (int i = 0; i != cores; ++i) { dict[i] = -1; } secQueue.EnqueueRange(queue); foreach (int test in secQueue) { int bucket = test % cores; int last = dict[bucket]; Assert.IsTrue(test > last); dict[bucket] = last; } }
public void ClearLast() { var queue = new LLQueue<FinalisationNoter>(); queue.Enqueue(new FinalisationNoter()); queue.Enqueue(new FinalisationNoter()); queue.DequeueToList(); GC.Collect(); GC.WaitForPendingFinalizers(); Assert.AreEqual(1, FinalisationNoter.FinalisationCount); queue.ClearLastItem(); GC.Collect(); GC.WaitForPendingFinalizers(); Assert.AreEqual(2, FinalisationNoter.FinalisationCount); }
public void RacingClears() { int cores = CoreCount(); if(cores < 2) cores = 2; var threads = new Thread[cores]; var queue = new LLQueue<int>(); int done = 0; threads[0] = new Thread(() => { for(int x = 0; x != 1000000; ++x) queue.Enqueue(x); Interlocked.Increment(ref done); }); for(int i = 1; i != cores; ++i) { threads[i] = new Thread(() => { while(done == 0) for(int x = 0; x != 1000; ++x) queue.Clear(); }); } for(int i = 0; i < cores; ++i) threads[i].Start(); for(int i = 0; i < cores; ++i) threads[i].Join(); Assert.IsTrue(queue.IsEmpty); }
public void RacingEnumeration() { int cores = CoreCount(); if(cores < 2) cores = 2; var threads = new Thread[cores]; var queue = new LLQueue<int>(); bool failed = false; for(int i = 0; i != cores; ++i) { if(i % 2 == 0) threads[i] = new Thread(obj => { int off = (int)obj; for(int x = 0; x != 100000; ++x) queue.Enqueue(x * cores + off); }); else threads[i] = new Thread(obj => { int prev = -1; foreach(int taken in queue) { if(prev >= taken) failed = false; prev = taken; } }); } for(int i = 0; i < cores; i += 2) threads[i].Start(i); for(int i = 1; i < cores; i += 2) threads[i].Start(i); for(int i = 0; i != cores; ++i) threads[i].Join(); Assert.IsFalse(failed); }
public void MultiAdd() { int cores = CoreCount(); var threads = new Thread[cores]; var queue = new LLQueue<int>(); for(int i = 0; i != cores; ++i) { threads[i] = new Thread(obj => { int off = (int)obj; for(int x = 0; x != 100000; ++x) queue.Enqueue(x * cores + off); }); } for(int i = 0; i != cores; ++i) threads[i].Start(i); for(int i = 0; i != cores; ++i) threads[i].Join(); Dictionary<int, int> dict = new Dictionary<int, int>(); for(int i = 0; i != cores; ++i) dict[i] = -1; foreach(int test in queue) { int bucket = test % cores; int last = dict[bucket]; Assert.IsTrue(test > last); dict[bucket] = last; } }