예제 #1
0
        internal static void RenderColorCross(LGuiRect ColorRect, float Saturation, float Value)
        {
            var CrossX = ColorRect.X + ColorRect.Width * Saturation;
            var CrossY = ColorRect.Y + ColorRect.Height * (1 - Value);

            LGuiGraphics.DrawLine(new LGuiVec2(CrossX - 5, CrossY), new LGuiVec2(CrossX + 5, CrossY), LGuiColor.White);
            LGuiGraphics.DrawLine(new LGuiVec2(CrossX, CrossY - 5), new LGuiVec2(CrossX, CrossY + 5), LGuiColor.White);
        }
예제 #2
0
 internal static void OnProcess(LGuiColor Color, LGuiVec2 BeginPos, LGuiVec2 EndPos)
 {
     LGuiGraphics.DrawLine(BeginPos, EndPos, Color);
 }