void FillList()
    {
        //PlayerPrefs.GetInt ("scorePref");
        //scores = PlayerPrefs.GetInt ("scorePref");


        foreach (var level in LevelList)
        {
            GameObject  newbutton = Instantiate(levelButton) as GameObject;
            LEVELBUTTON button    = newbutton.GetComponent <LEVELBUTTON>();
            button.LevelText.text = level.LevelText;


            if (PlayerPrefs.GetInt(button.LevelText.text) == 1)
            {
                level.Unlocked       = 1;
                level.IsInteractable = true;
            }

            button.unlocked = level.Unlocked;
            button.GetComponent <Button>().interactable = level.IsInteractable;
            button.GetComponent <Button>().onClick.AddListener(() => loadedlevel(button.LevelText.text));


            if (PlayerPrefs.GetInt(button.LevelText.text + "_score") > 0)
            {
                button.Star1.SetActive(true);
            }

            if (PlayerPrefs.GetInt(button.LevelText.text + "_score") >= 300)
            {
                button.Star1.SetActive(true);
                button.Star2.SetActive(true);
            }

            if (PlayerPrefs.GetInt(button.LevelText.text + "_score") >= 600)
            {
                button.Star1.SetActive(true);
                button.Star2.SetActive(true);
                button.Star3.SetActive(true);
            }
            //if (PlayerPrefs.GetInt("itemscorePref") <= 9)
            //{

            //	button.Star1.SetActive(false);
            //	button.Star2.SetActive(false);
            //	button.Star3.SetActive(false);
            //}


            newbutton.transform.SetParent(Spacer);
        }
        SaveAll();
        PlayerPrefs.SetInt("scorePref", 0);
        PlayerPrefs.SetInt("itemscorePref", 0);
    }
    void SaveAll()
    {
        //	if (PlayerPrefs.HasKey ("Level1")) {
        //		return;
        //	}
        //	else {
        GameObject[] allbutton = GameObject.FindGameObjectsWithTag("LevelButton");

        foreach (GameObject buttons in allbutton)
        {
            LEVELBUTTON button = buttons.GetComponent <LEVELBUTTON> ();
            PlayerPrefs.SetInt(button.LevelText.text, button.unlocked);
        }
        //}
    }