void OnTriggerEnter(Collider other) { LCharacterHitDataCmp hitData = other.gameObject.GetComponent <LCharacterHitDataCmp>(); if (hitData != null) { Debug.LogError("OnTriggerEnter " + other.name); LChatacterAction.OnHit(other, hitData.data, ref curAction, actionList, this, information); hitData._collider = other; hitData._colliderObj = other.gameObject; triggers.Add(hitData._collider.gameObject.GetInstanceID(), hitData); } }
void OnTriggerEnter(Collider other) { LCharacterHitDataCmp hitData = other.gameObject.GetComponent <LCharacterHitDataCmp>(); if (hitData != null) { OnHit(hitData.data); LCharacterAction.OnHit(other, hitData.data, ref curAction, actionList, character, information); hitData._collider = other; hitData.id = hitData._collider.GetInstanceID(); hitData._colliderObj = other.gameObject; if (hitData.needTouchState) { triggers.Add(hitData.id, hitData); } } }
private void Start() { LCharacterHitDataCmp hdc = GetComponent <LCharacterHitDataCmp>(); if (null == hdc) { hdc = gameObject.AddComponent <LCharacterHitDataCmp>(); } LCharacterColliderData cdata = hdc.data; LCharacterTransferData data = new LCharacterTransferData(); cdata.type = "tra"; data.target = target; data.height = height; data.speed = speed; cdata.data = data; }
private void Start() { if (gameObject.layer < 2) { gameObject.layer = GlobalCamp.globalCampInformations[0].other; } LCharacterHitDataCmp hdc = GetComponent <LCharacterHitDataCmp>(); if (null == hdc) { hdc = gameObject.AddComponent <LCharacterHitDataCmp>(); } hdc.needTouchState = false; LCharacterColliderData cdata = hdc.data; LCharacterTransferData data = new LCharacterTransferData(); cdata.type = "tra"; data.target = target; data.height = height; data.speed = speed; cdata.data = data; Collider c = gameObject.GetComponent <Collider>(); if (null == c) { BoxCollider b = gameObject.AddComponent <BoxCollider>(); b.isTrigger = true; } else { c.isTrigger = true; } }
public void CmpObjectEvent(float curTime, float lastTime, LCHEventChannelData _e, ObjectContain contain, LCharacterInterface character, LChatacterInformationInterface information, Dictionary <int, ObjectContain> objs , CdState cdState , string cdName , int skillState , Vector3 baseGroundPos , ref float beginToTarget , ref float endToTarget , ref Vector3 beginTargetPoint ) { if (contain.isFlyTool) { if (null != contain.gameobject) { contain.gameobject.SetActive(false); } return; } LCHChannelType t = (LCHChannelType)_e.type; ObjDictionary value; float _time; float _keyFrameTime; if (t == LCHChannelType.Object) { int res = _e.TryGetKeyFrameRunTime(curTime, lastTime, out value, out _time, out _keyFrameTime); if (res == 1) { if (null != contain.gameobject) { bool enable = value.GetValue <bool>("enable", true); if (_e.objId == -1) { //因為主對象直接設置 gameObject的Enable,所有腳本都不工作了. if (null != contain.roleRenders) { for (int n = 0; n < contain.roleRenders.Length; n++) { contain.roleRenders[n].enabled = enable; } } } else { if (enable) { contain.gameobject.SetActive(false); contain.gameobject.SetActive(true); } else { contain.gameobject.SetActive(enable); } } if (enable) { if (contain.type == 1) { string anim_name = value.GetValue <string>("anim", ""); if (anim_name.Length > 0) { if (null == contain.animaction) { contain.animaction = contain.gameobject.GetComponent <Animation>(); } if (null != contain.animaction) { bool cf = value.GetValue <bool>("crossFade", true); //crossFade contain.animaction[anim_name].time = _time; if (cf) { contain.animaction.CrossFade(anim_name, 0.05f); } else { contain.animaction[anim_name].time = 0f;//特么不这么干不重置。。。 contain.animaction.Play(anim_name); } } } int ex_action = value.GetValueInt("ex_action", 0); if (ex_action == 1) { //主模型. if (_e.objId == -1) { float ToTargetTime = value.GetValueFloat("ex_action", -1f); if (ToTargetTime > 0f) { beginToTarget = _keyFrameTime; endToTarget = _keyFrameTime + ToTargetTime; beginTargetPoint = baseGroundPos; } } } // else if (ex_action == 2) { contain.stopUpatePos = true; } } } } } else if (res == 0) { if (_e.objId != -1)//非主模型,一开始隐藏 { if (null != contain.gameobject) { if (contain.objId != -1) { contain.gameobject.SetActive(false); } } } } } if (t == LCHChannelType.Event) { int res = _e.TryGetKeyFrameRunTime(curTime, lastTime, out value, out _time, out _keyFrameTime); if (res == 1) { if (contain.type == 2 || contain.type == 3) { if (null == contain.collider) { if (null != contain.gameobject) { contain.collider = contain.gameobject.GetComponent <Collider>(); contain.gameobject.layer = character.GetAttackLayer(); if (null != contain.collider) { contain.collider.isTrigger = true; } } } } if (null != contain.gameobject) { bool enable = value.GetValue <bool>("enable", true); contain.gameobject.SetActive(enable); if (contain.collider) { contain.collider.enabled = enable; if (enable) { if (null == contain.hitData) { LCharacterHitDataCmp hdc = contain.gameobject.GetComponent <LCharacterHitDataCmp>(); if (null == hdc) { hdc = contain.gameobject.AddComponent <LCharacterHitDataCmp>(); } contain.hitData = hdc.data; } contain.hitData.type = "hit"; LCharacterHitData hitData = new LCharacterHitData(); hitData.hittedObject.Clear(); hitData.value = value; hitData.characterId = character.GetId(); hitData.firstHit = true; hitData.cdName = cdName; hitData.skillState = skillState; hitData.cdState = cdState; int effectId = value.GetValueInt("hit_effect", -2); if (effectId != -2 && objs.ContainsKey(effectId)) { var ct = objs[effectId]; hitData.effect = ct.mod; hitData.effect_obj = ct.baseGameObject; } else { hitData.effect = null; hitData.effect_obj = null; } contain.hitData.data = hitData; int IsFlyTool = value.GetValueInt("IsFlyTool", 0); if (IsFlyTool == 1) { if (contain.type == 3) { float FlyToolTime = value.GetValueFloat("FlyToolTime", 20f); float FlyToolSpeed = value.GetValueFloat("FlyToolSpeed", 2f); if (null != contain.gameobject) { var g = GameObject.Instantiate(contain.gameobject); LCharacterHitDataCmp hdc0 = g.GetComponent <LCharacterHitDataCmp>(); g.name = "bullet"; LCHBullet bullet = g.AddComponent <LCHBullet>(); hdc0.data.data = hitData; hdc0.data.type = "hit"; contain.isFlyTool = true; bullet.type = LCHBullet.TYPE.NORMAL; bullet.speed = FlyToolSpeed; bullet.maxTime = FlyToolTime; g.SetActive(true); contain.gameobject.SetActive(false); } } } else if (IsFlyTool == 2) { if (contain.type == 3) { //float FlyToolTime = value.GetValueFloat("FlyToolTime", 20f); float FlyToolSpeed = value.GetValueFloat("FlyToolSpeed", 2f); if (null != contain.gameobject) { var g = GameObject.Instantiate(contain.gameobject); LCharacterHitDataCmp hdc0 = g.GetComponent <LCharacterHitDataCmp>(); g.name = "bullet"; LCHBullet bullet = g.AddComponent <LCHBullet>(); hdc0.data.data = hitData; hdc0.data.type = "hit"; contain.isFlyTool = true; bullet.type = LCHBullet.TYPE.FELLOW; bullet.speed = FlyToolSpeed; bullet.curTargetId = curTargetId; bullet.maxTime = 60f; g.SetActive(true); contain.gameobject.SetActive(false); } } } } } } } else if (res == 0) { if (null != contain.gameobject) { contain.gameobject.SetActive(false); } } } }
public static void CmpObjectEvent(float curTime, float lastTime, LCHEventChannelData _e, ObjectContain contain, LChatacterInterface character, LChatacterInformationInterface information, Dictionary <int, ObjectContain> objs , CdState cdState , string cdName , int skillState ) { LCHChannelType t = (LCHChannelType)_e.type; ObjDictionary value; float _time; if (t == LCHChannelType.Object) { int res = _e.TryGetKeyFrameRunTime(curTime, lastTime, out value, out _time); if (res == 1) { if (null != contain.gameobject) { bool enable = value.GetValue <bool>("enable", true); if (_e.objId == -1) { //因為主對象直接設置 gameObject的Enable,所有腳本都不工作了. if (null != contain.roleRenders) { for (int n = 0; n < contain.roleRenders.Length; n++) { contain.roleRenders[n].enabled = enable; } } } else { if (enable) { contain.gameobject.SetActive(false); contain.gameobject.SetActive(true); /*contain.gameobject.SetActive(enable); * for (int i = 0, l = contain.systems.Length; i < l; i++) * { * //Debug.Log(contain.systems[i].isStopped); * contain.systems[i].gameObject.SetActive(false); * contain.systems[i].gameObject.SetActive(true); * contain.systems[i].Play(true); * }*/ } else { contain.gameobject.SetActive(enable); } //Debug.LogError("_e.objId " + _e.objId + " " + enable); //contain.gameobject.SetActive(enable); } if (enable) { if (contain.type == 1) { string anim_name = value.GetValue <string>("anim", ""); if (anim_name.Length > 0) { if (null == contain.animaction) { contain.animaction = contain.gameobject.GetComponent <Animation>(); } if (null != contain.animaction) { bool cf = value.GetValue <bool>("crossFade", true); //crossFade contain.animaction[anim_name].time = _time; if (cf) { contain.animaction.CrossFade(anim_name, 0.05f); } else { contain.animaction[anim_name].time = 0f;//特么受击不这么干不重置。。。 contain.animaction.Play(anim_name); } } } } } } } else if (res == 0) { if (_e.objId != -1)//非主模型,一开始隐藏 { if (null != contain.gameobject) { if (contain.objId != -1) { contain.gameobject.SetActive(false); } } } } } if (t == LCHChannelType.Event) { int res = _e.TryGetKeyFrameRunTime(curTime, lastTime, out value, out _time); if (res == 1) { if (contain.type == 2 || contain.type == 3) { if (null == contain.collider) { if (null != contain.gameobject) { contain.collider = contain.gameobject.GetComponent <Collider>(); contain.gameobject.layer = character.GetAttackLayer(); if (null != contain.collider) { contain.collider.isTrigger = true; } } } } if (null != contain.gameobject) { bool enable = value.GetValue <bool>("enable", true); contain.gameobject.SetActive(enable); if (contain.collider) { contain.collider.enabled = enable; if (enable) { if (null == contain.hitData) { LCharacterHitDataCmp hdc = contain.gameobject.GetComponent <LCharacterHitDataCmp>(); if (null == hdc) { hdc = contain.gameobject.AddComponent <LCharacterHitDataCmp>(); } contain.hitData = hdc.data; } contain.hitData.type = "hit"; LCharacterHitData hitData = new LCharacterHitData(); hitData.hittedObject.Clear(); hitData.value = value; hitData.characterId = character.GetId(); hitData.firstHit = true; hitData.cdName = cdName; hitData.skillState = skillState; hitData.cdState = cdState; int effectId = value.GetValueInt("hit_effect", -2); if (effectId != -2 && objs.ContainsKey(effectId)) { var ct = objs[effectId]; hitData.effect = ct.mod; hitData.effect_obj = ct.baseGameObject; } else { hitData.effect = null; hitData.effect_obj = null; } contain.hitData.data = hitData; } } } } else if (res == 0) { if (null != contain.gameobject) { contain.gameobject.SetActive(false); } } } }