[UnityTest]//测试 简单召唤行为 并且给怪兽加500点攻击 然后移除 public IEnumerator Test_NormalCall_NormalBuff() { var cards = new int[] { 1, 2, 3, 4, 5 }; var cardNum = cards.Length; var playerID = 0; var model = BattleManager.Instance.GetPlayerModel(playerID); model.InitDeck(cards); var attackValue = 500; var lifeValue = 100; var config = new CardConfig() { Attack = attackValue, Lifte = lifeValue }; var deckList = model.GetCardList(SiteType.Deck); var groundList = model.GetCardList(SiteType.Ground); var handleList = model.GetCardList(SiteType.Hand); for (int i = 0; i < deckList.Count; i++) { var card = HandleManager <Card> .Instance.Get(deckList[i]); TestHelper.SetInstanceField(card, "m_config", config); } var codes1 = new int[] { 103, 116, 103, 115, 114, 127 }; //召唤怪兽 LBehavior behavior1 = new LBehavior(playerID, codes1); var codes2 = new int[] { 1, 1, 103, 113, 127 }; //抽卡 LBehavior behavior2 = new LBehavior(playerID, codes2); yield return(behavior2.AsynceExecute().ToCoroutine()); yield return(behavior2.AsynceExecute().ToCoroutine()); Assert.AreEqual(deckList.Count, 3); Assert.AreEqual(handleList.Count, 2, "手牌"); var callCard = handleList[0]; BattleManager.Instance.EStation.AddListener(LEventType.ChoseMonsterCard, async x => { var data = HandleManager <EventData_ChoseMonsterCard> .Instance.Get(x); data.CardHanle = callCard; await UniTask.Yield(); }); BattleManager.Instance.EStation.AddListener(LEventType.SelectLocation, async x => { var data = HandleManager <EventData_SelectLocation> .Instance.Get(x); data.Location = Vector2Int.one; await UniTask.Yield(); }); BattleManager.Instance.EStation.AddListener(LEventType.NomalCallSuccess, async x => { var data = HandleManager <EventData_NomalCallSuccess> .Instance.Get(x); data.Location = Vector2Int.one; var card = HandleManager <Card> .Instance.Get(data.CardHandle); var monsterHandle = (Handle <Monster>)TestHelper.GetInstanceField(card, "m_monsterHandle"); var monster = HandleManager <Monster> .Instance.Get(monsterHandle); var location = (Vector2Int)TestHelper.GetInstanceField(card, "m_location"); Assert.AreEqual(monster.GetPropVlaue(PropType.Attack), attackValue, "攻击力"); // Assert.AreEqual(monster.GetMaxLife(), lifeValue, "最大生命"); Assert.AreEqual(callCard, data.CardHandle); Assert.AreEqual(location, Vector2Int.one); await UniTask.Yield(); }); yield return(behavior1.AsynceExecute().ToCoroutine()); Assert.AreEqual(deckList.Count, 3); Assert.AreEqual(handleList.Count, 1, "最后手牌数"); Assert.AreEqual(groundList.Count, 1); //测试增加攻击力 和 最大生命buff behavior1.SetCodes(new int[] { 1, 1000, 1, 1, 1, 1, 125, 124, 118, 1, 500, 1, 0, 1, 1, 125, 124, 118, 127 }); behavior1.SetData(LBehavior.DataType.BuffHandle, 100); behavior1.SetData(LBehavior.DataType.CardHandle, callCard); yield return(behavior1.AsynceExecute().ToCoroutine()); var callMonster = callCard.Get <Card>().GetMonsterHandle().Get <Monster>(); Assert.AreEqual(callMonster.GetPropVlaue(PropType.Attack), attackValue + 500, "多了500点"); Assert.AreEqual(callMonster.GetPropVlaue(PropType.MaxLife), lifeValue + 1000, "多了1000点"); //测试移除攻击力buff behavior1.SetCodes(new int[] { 2, 2, 0, 1, 1, 1, 125, 124, 120, 127 }); behavior1.SetData(LBehavior.DataType.BuffHandle, 100); behavior1.SetData(LBehavior.DataType.CardHandle, callCard); yield return(behavior1.AsynceExecute().ToCoroutine()); Assert.AreEqual(callMonster.GetPropVlaue(PropType.Attack), attackValue, "攻击恢复正常"); Assert.AreEqual(callMonster.GetPropVlaue(PropType.MaxLife), lifeValue, "生命恢复正常"); }