// public void ChangeCloth() // { // string paht = curClothIndex % 2 == 0? "haru/haru_01.1024/texture_03.png" : "haru/haru_01.1024/texture_02.png"; // curClothIndex ++; // model.loadTexture(2, paht); // } private void Update() { if (model == null) { return; } if (Input.GetKeyDown(KeyCode.Space)) { // model.ShakeEvent(); model.StartRandomMotion(LAppDefine.MOTION_GROUP_PINCH_OUT, LAppDefine.PRIORITY_FORCE); } Vector2 mousePosition = Input.mousePosition; model.Update(); if (Input.GetMouseButtonDown(0)) { lastX = mousePosition.x; lastY = mousePosition.y; TouchesBegan(Input.mousePosition); } else if (Input.GetMouseButtonUp(0)) { lastX = -1; lastY = -1; TouchesEnded(Input.mousePosition); } if (lastX == mousePosition.x && lastY == mousePosition.y) { return; } // lastX = Input.mousePosition.x; lastY = Input.mousePosition.y; TouchesMoved(Input.mousePosition); }