public void dropMe(int x, int y, int z, L2Character dropper, L2Character killer, int seconds) { X = x; Y = y; Z = z; L2dotNET.Game.network.l2send.DropItem pk = new L2dotNET.Game.network.l2send.DropItem(this); if (dropper != null) { _dropper = dropper.ObjID; } Location = L2ItemLocation.ground; if (killer != null) { killer.addKnownObject(this, pk, true); } L2World.Instance.RealiseEntry(this, pk, true); }