public void Draw(ref Graphics g, float originX, float originY, float scale, float offsetX, float offsetY, float brushSize) { L1.Draw(ref g, originX, originY, scale, offsetX, offsetY, brushSize); L2.Draw(ref g, originX, originY, scale, offsetX, offsetY, brushSize); L3.Draw(ref g, originX, originY, scale, offsetX, offsetY, brushSize); L4.Draw(ref g, originX, originY, scale, offsetX, offsetY, brushSize); }
public void Draw(SpriteBatch spriteBatch) { if (!start && !hasLost) { string hello = "Press Enter to Begin!"; spriteBatch.DrawString(myFont, hello, new Vector2(300, 300), Color.White); L3.Draw(spriteBatch); L1.Draw(spriteBatch); L2.Draw(spriteBatch); } else if (hasLost) { string lost = "You have died! Press Enter to restart."; spriteBatch.DrawString(myFont, lost, new Vector2(300, 300), Color.White); } else if (start) { foreach (SuperClass g in gameObjs) { if (g != null) { g.Draw(spriteBatch); } } foreach (Bubble bub in gameObjList.OfType <Bubble>()) { bub.Draw(spriteBatch); } string pts = "Score: " + SuperClass.score; string life = "Energy: " + Player.energy; spriteBatch.DrawString(myFont, pts, new Vector2(6, 6), Color.Yellow); spriteBatch.DrawString(myFont, life, new Vector2(800, 6), Color.Wheat); } }
public void Draw() { L.Draw(); L1.Draw(); L2.Draw(); }