//::::::::::::::::::::::::::::::::::::::::::::::::::::: // PUBLIC FUNCTION //::::::::::::::::::::::::::::::::::::::::::::::::::::: // @Brief : Create // @Param : pMocFilePath => Moc file path // : pTexturePaths => Texture paths // : pMotionFilePaths => Motion file paths // : bFromResources => From resources file // : pParent => Object parent public static KrLive2DModel Create(string pMocFilePath, string[] pTexturePaths, string[] pMotionFilePaths, bool bFromResources, Transform pParent = null) { GameObject pPrefab = KrResources.LoadDataInApp <GameObject>("Prefabs/Live2DModel"); GameObject pObject = Instantiate(pPrefab); pObject.transform.SetParent(pParent); KrLive2DModel pLive2DModel = pObject.GetComponent <KrLive2DModel>(); pLive2DModel.Initialize(pMocFilePath, pTexturePaths, pMotionFilePaths, bFromResources); return(pLive2DModel); }
//:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: // PROTECTED FUNCTION //:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: // @Brief : Initialize // @Param : pData => Character data protected override void Initialize(KrCharagekiUICharacterData pData) { base.Initialize(pData); string pMocPath = KrCharagekiDef.s_pASSET_BASE_PATH + string.Format(KrCharagekiDef.s_pLIVE2D_MCO_FILE_FORMAT, pData.GetCharacterId()); string[] pTexturePaths = new string[KrCharagekiDef.s_pLIVE2D_MODEL_TEXTURES_FORMAT.Length]; for (int sIndex = 0; sIndex < KrCharagekiDef.s_pLIVE2D_MODEL_TEXTURES_FORMAT.Length; sIndex++) { string pTexturePath = KrCharagekiDef.s_pASSET_BASE_PATH + string.Format(KrCharagekiDef.s_pLIVE2D_MODEL_TEXTURES_FORMAT[sIndex], pData.GetCharacterId()); pTexturePaths[sIndex] = pTexturePath; } List <string> pMotions = new List <string>(); m_MotionDic = new Dictionary <uint, string>(); foreach (KeyValuePair <uint, string> pKeyValue in KrCharagekiDef.s_pLIVE2D_MOTION_FILE_DIC) { string pDataPath = KrCharagekiDef.s_pASSET_BASE_PATH + string.Format(pKeyValue.Value, m_pCharaData.GetCharacterId()); m_MotionDic.Add(pKeyValue.Key, pDataPath); pMotions.Add(pDataPath); } m_pLive2DModel = KrLive2DModel.Create(pMocPath, pTexturePaths, pMotions.ToArray(), KrCharagekiDef.IsLoadingFromResources(), transform); Hide(); }