void Update() { if (tMyo.pose == Pose.Fist) { thrown = true; Debug.Log(thrown); myoStatus = "Fist"; //pathsColliders.SetActive(false); } else { myoStatus = "Hand relaxed"; if (thrown) { float dis = Vector3.Distance(hand.transform.TransformPoint(Vector3.zero), foreArm.transform.TransformPoint(Vector3.zero)); dis += Vector3.Distance(upperArm.transform.TransformPoint(Vector3.zero), foreArm.transform.TransformPoint(Vector3.zero)); dis -= Vector3.Distance(hand.transform.TransformPoint(Vector3.zero), upperArm.transform.TransformPoint(Vector3.zero)); if (dis < distanceLimit) { float angle = 0f; if (vectors.Count > 3) { Vector3 a = vectors[vectors.Count - 1] - vectors[vectors.Count - 3]; angle = Mathf.Tan(a.y / a.x) * 180 / Mathf.PI; } tangent(shuriken, upperArm.transform.TransformPoint(Vector3.zero), hand.transform.TransformPoint(Vector3.zero), speed, angle); thrown = false; //pathsColliders.SetActive(true); } vectors.Clear(); } count--; if (count == 0) { count = frameRate; vectors.Add(hand.transform.TransformPoint(Vector3.zero)); if (vectors.Count > 10) { vectors.RemoveAt(0); } if (!thrown) { if (vectors.Count > 3) { Koeficijenti.followPath(vectors.ToArray(), sphere, true, pathsColliders); } } } } }
void Update() { count--; if (count == 0) { count = frameRate; vectors.Add(leftHand.transform.TransformPoint(Vector3.zero)); if (vectors.Count > 10) { vectors.RemoveAt(0); } if (vectors.Count > 3) { Koeficijenti.followPath(vectors.ToArray(), sphere, true, pathsColliders); } } }
// Update is called once per frame /* * Tamarin update za suriken :D * void Update () { * count --; * if (count == 0) { * count = frameRate; * * if (tMyo.pose == Pose.Fist) { * pathsColliders.SetActive(false); * Debug.Log ("STISNUTA"); * vectors.Add (hand.transform.TransformPoint (Vector3.zero)); * thrown = false; * if (lastPose != Pose.Fist ) * vectors.Clear (); * //vectors.Clear (); * //frameRate = 1; * } else { * //Debug.Log ("PUSTENA"); * if (lastPose == Pose.Fist && thrown == false) { * Debug.Log ("BACANJE"); * thrown = true; * lastPose = tMyo.pose; * if (vectors.Count >= 3) { * while (vectors.Count>40) * vectors.RemoveAt (0); * calculateShurikenPath(); * //Koeficijenti.calculatePath (vectors.ToArray (), sphere, shuriken, false, pathsColliders); * br++; * * Debug.Log ("baca suriken " + br); * } * vectors.Clear (); * //int x = pathsColliders.transform.childCount; * //tangent(shuriken, pathsColliders.transform.GetChild(x-5).position, pathsColliders.transform.GetChild(x-2).position, 5f); * //frameRate = 4; * pathsColliders.SetActive(true); * }else{ * vectors.Add(hand.transform.TransformPoint(Vector3.zero)); * if (vectors.Count > 6){ * vectors.RemoveAt(0); * } * if (vectors.Count > 3){ * Koeficijenti.followPath(vectors.ToArray(), sphere, true, pathsColliders); * } * } * } * lastPose = tMyo.pose; * } * }*/ void Update() { count--; if (count == 0) { count = frameRate; vectors.Add(hand.transform.TransformPoint(Vector3.zero)); if (vectors.Count > 10) { vectors.RemoveAt(0); } if (vectors.Count > 3) { Koeficijenti.followPath(vectors.ToArray(), sphere, true, pathsColliders); } if (tMyo.pose == Pose.Fist) { //pathsColliders.SetActive(false); count = 1; Debug.Log("STISNUTA"); //vectors.Add (hand.transform.TransformPoint (Vector3.zero)); thrown = false; } else { //Debug.Log ("PUSTENA"); if (lastPose == Pose.Fist && thrown == false) { Debug.Log("BACANJE"); thrown = true; lastPose = tMyo.pose; if (vectors.Count >= 3) { while (vectors.Count > 40) { vectors.RemoveAt(0); } calculateShurikenPathRed(); //Koeficijenti.calculatePath (vectors.ToArray (), sphere, shuriken, false, pathsColliders); br++; Debug.Log("baca suriken " + br); } vectors.Clear(); //pathsColliders.SetActive(true); } else { /*vectors.Add(hand.transform.TransformPoint(Vector3.zero)); * if (vectors.Count > 10){ * vectors.RemoveAt(0); * } * if (vectors.Count > 3){ * Koeficijenti.followPath(vectors.ToArray(), sphere, true, pathsColliders); * }*/ } } lastPose = tMyo.pose; } }