public void InitializeExpertiseTest1() { _cognitiveArchitecture.KnowledgeAndBeliefs.HasInitialKnowledge = true; _knowledgeModel.AddKnowledge(_knowledge.EntityId, new float[] { 0 }, 0, -1); _knowledgeModel.InitializeExpertise(0); Assert.IsNotNull(_knowledgeModel.GetActorKnowledge(_knowledge.EntityId).KnowledgeBits); }
/// <summary> /// Check Knowledge required by a task against the worker expertise /// </summary> /// <param name="knowledgeId"></param> /// <param name="taskBitIndexes">KnowledgeBits indexes of the task that must be checked against worker Knowledge</param> /// <param name="knowledgeModel"></param> /// <param name="mandatoryCheck"></param> /// <param name="requiredCheck"></param> /// <param name="mandatoryIndex"></param> /// <param name="requiredIndex"></param> /// <param name="step"></param> public void CheckKnowledge(IAgentId knowledgeId, TaskKnowledgeBits taskBitIndexes, KnowledgeModel knowledgeModel, ref bool mandatoryCheck, ref bool requiredCheck, ref byte mandatoryIndex, ref byte requiredIndex, ushort step) { if (taskBitIndexes is null) { throw new ArgumentNullException(nameof(taskBitIndexes)); } if (knowledgeModel == null) { throw new ArgumentNullException(nameof(knowledgeModel)); } // model is off if (!IsAgentOn()) { mandatoryCheck = true; requiredCheck = true; return; } // agent may don't have the knowledge at all var actorKnowledge = knowledgeModel.GetActorKnowledge(knowledgeId); if (actorKnowledge == null) { return; } mandatoryCheck = knowledgeModel.Check(actorKnowledge, taskBitIndexes.GetMandatory(), out mandatoryIndex, ThresholdForReacting, step); requiredCheck = knowledgeModel.Check(actorKnowledge, taskBitIndexes.GetRequired(), out requiredIndex, ThresholdForReacting, step); }