public Knife(Point initialPosition, IActor creator, IEnvironmentContainer environmentContainer) : base(null, initialPosition, environmentContainer) { Stats = new DefaultStats(Common.Settings.ActorSettings.DefaultSize, 1, 9, Common.Settings.ActorSettings.DaggerStepLength); _collisionResolver = new ProjectileCollisionResolver(creator, this); _animation = new KnifeAnimation(); }
void ToAttack() { if (distance > lookRadius) { ToIdle(); } //Am shooting now firing = true; agent.SetDestination(sprite.position); Animator anim = GetComponent <Animator>(); anim.SetTrigger("ToAttack"); x++; // Debug.Log("Attack sent!"); RaycastHit hit; //If statement if we hit something if (Physics.Raycast(sprite.transform.position, sprite.transform.forward, out hit, 200)) { // Debug.Log("All before"); Transform meme = hit.transform; if (meme.gameObject.tag == "Player") { if (x % 50 == 0) { // Debug.Log("BEFORE"); KnifeAnimation.takeDamage(damage * Random.Range(0.5f, 1.5f)); // Debug.Log("Attack"); x = 0; } } } else if (y == 2 || y == 1) { RaycastHit hits; //If statement if we hit something if (Physics.Raycast(sprite.transform.position, sprite.transform.forward, out hits, 200)) { // Debug.Log("All before"); Transform meme = hits.transform; if (meme.gameObject.tag == "Player") { if (x % 30 == 0) { // Debug.Log("BEFORE"); KnifeAnimation.takeDamage(damage * Random.Range(0.5f, 1.5f)); // Debug.Log("Attack"); x = 0; } } } } }
void OnTriggerEnter(Collider other) { // Debug.Log("Collision"); if (other.gameObject.tag == "Player") { if (KnifeAnimation.ammoMinigun < 1000 || KnifeAnimation.ammoMP < 500 || KnifeAnimation.ammoPistol < 100) { Debug.Log("Ammo Taken"); KnifeAnimation.ammoMinigun += 1000; KnifeAnimation.ammoMP += 500; KnifeAnimation.ammoPistol += 100; KnifeAnimation.Ammo(); this.gameObject.SetActive(false); } } }
public Knife() { Cooldown = WeaponSettings.KnifeCoolDown; Animation = new KnifeAnimation(); }
public BlazingHands() { Cooldown = WeaponSettings.KnifeCoolDown; Animation = new KnifeAnimation(); }