void UseItem() { // 选择人物 Player player = GameObject.Find("GM").GetComponent <GlobeManager>().GetPlayer("郭靖"); Consumable e = (Consumable)itemUI.ItemDetail; player.M_BattleProperty.M_CurrentHp += e.m_Add_Hp; player.M_BattleProperty.M_CurrentMp += e.m_Add_Mp; itemUI.RemoveItemAmount(1); UpdateText(); if (itemUI.Amount == 0) { // 销毁道具列表物品 DestroyImmediate(gameObject); // 销毁背包物品 Knapscak knapscak = Knapscak.Instance; foreach (Slot slot in knapscak.slotArray) { if (slot.transform.childCount >= 1 && slot.transform.GetChild(0).GetComponent <ItemUI>().Amount == 0) { Destroy(slot.transform.GetChild(0).gameObject); } } } }
// Start is called before the first frame update void Awake() { Knapscak knapscak = Knapscak.Instance; content = GameObject.FindGameObjectWithTag("BattleCanvas").transform.Find("PropWindow/Viewport/Content").gameObject; foreach (Slot slot in knapscak.slotArray) { if (slot.transform.childCount != 0 && slot.GetItemType().Equals(ItemDetail.ItemType.Consumable)) { ItemUI itemUI = slot.transform.GetChild(0).GetComponent <ItemUI>(); Object prop_item_P = Resources.Load("Prefabs/prop_item", typeof(GameObject)); GameObject prop_item = Instantiate(prop_item_P) as GameObject; prop_item.transform.SetParent(content.transform); prop_item.GetComponent <PropItemUI>().SetItemUI(itemUI); } } }