예제 #1
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    } //Forces the user to write one of the correct answears

    public static string ChoiseIsNot(string[] wrongAnswears, string answear) //Forces the user to not write one of the wrong answears
    {
        bool whileAnswearWrong = true;

        while (whileAnswearWrong == true)
        {
            bool wrong = false;
            for (int i = 0; i < wrongAnswears.Length; i++)
            {
                if (answear == wrongAnswears[i])
                {
                    if (answear == "")
                    {
                        Klasser.WriteLine("You can't leave it blank!!", true);
                    }
                    else
                    {
                        Klasser.WriteLine("You can't write that!", true);
                    }

                    Klasser.Write("New name: ", true);
                    answear = Console.ReadLine();
                    wrong   = true;
                    break;
                }

                if (wrong == false)
                {
                    whileAnswearWrong = false;
                }
            }
        }
        return(answear);
    } //Forces the user to not write one of the wrong answears
예제 #2
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        //Preperations
        public void NameYourFighter(Fighters fighter) //This code block is for allowing the player rename their character
        {
            Console.Clear();
            Klasser.WriteLine("Name your fighter!", true);
            Klasser.Write("Name: ", true);
            string newName = Console.ReadLine();

            fighter.Name = newName;
        } //This code block is for allowing the player rename their character
예제 #3
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        } //This code block is for allowing the player rename their character

        public Fighters PresentFighterKlass(bool player) //This code block presents the three different fighter klass
        {
            if (player == false)
            {
                Console.Clear();
                Console.WriteLine("Choose a fighter klass");

                Klasser.WriteLine("\nFighter 1: \nHp: High\nDamage: Medium\nHitchance: Low", true);
                Klasser.WriteLine("\nFighter 2: \nHp: Medium\nDamage: Medium\nHitchance: Medium", true);
                Klasser.WriteLine("\nFighter 3: \nHp: Low\nDamage: High\nHitchance: High\n", true);
                Klasser.Write("Choose fighter: ", true);
            }

            return(chooseFighter(player));
        } //This code block presents the three different fighter klass