public void Awake() { //gameControlScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameControl>(); betterSteeringUpgrade = new Upgrade("BetterSteering", 1600f, 4, 1.6f); GameControl.upgrades[0] = betterSteeringUpgrade; textMeshProUGUI = this.gameObject.transform.GetChild(0).GetComponent <TextMeshProUGUI>(); kiteMovementScript = GameObject.FindGameObjectWithTag("Player").GetComponent <KiteMovement>(); updateText(); //Initialize(); }
public void Awake() { //gameControlScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameControl>(); fuelUsageUpgrade = new Upgrade("FuelUsage", 1000f, 6, 1.4f); GameControl.upgrades[1] = fuelUsageUpgrade; textMeshProUGUI = this.gameObject.transform.GetChild(0).GetComponent <TextMeshProUGUI>(); kiteMovementScript = GameObject.FindGameObjectWithTag("Player").GetComponent <KiteMovement>(); updateText(); //Initialize(); }
public void Awake() { //gameControlScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameControl>(); lightWeightUpgrade = new Upgrade("LightWeight", 2200f, 6, 1.8f); GameControl.upgrades[3] = lightWeightUpgrade; textMeshProUGUI = this.gameObject.transform.GetChild(0).GetComponent <TextMeshProUGUI>(); kiteMovementScript = GameObject.FindGameObjectWithTag("Player").GetComponent <KiteMovement>(); updateText(); //Initialize(); }