예제 #1
0
 public void Awake()
 {
     //gameControlScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameControl>();
     betterSteeringUpgrade   = new Upgrade("BetterSteering", 1600f, 4, 1.6f);
     GameControl.upgrades[0] = betterSteeringUpgrade;
     textMeshProUGUI         = this.gameObject.transform.GetChild(0).GetComponent <TextMeshProUGUI>();
     kiteMovementScript      = GameObject.FindGameObjectWithTag("Player").GetComponent <KiteMovement>();
     updateText();
     //Initialize();
 }
예제 #2
0
    public void Awake()
    {
        //gameControlScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameControl>();
        fuelUsageUpgrade        = new Upgrade("FuelUsage", 1000f, 6, 1.4f);
        GameControl.upgrades[1] = fuelUsageUpgrade;

        textMeshProUGUI    = this.gameObject.transform.GetChild(0).GetComponent <TextMeshProUGUI>();
        kiteMovementScript = GameObject.FindGameObjectWithTag("Player").GetComponent <KiteMovement>();
        updateText();
        //Initialize();
    }
예제 #3
0
    public void Awake()
    {
        //gameControlScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameControl>();
        lightWeightUpgrade      = new Upgrade("LightWeight", 2200f, 6, 1.8f);
        GameControl.upgrades[3] = lightWeightUpgrade;

        textMeshProUGUI    = this.gameObject.transform.GetChild(0).GetComponent <TextMeshProUGUI>();
        kiteMovementScript = GameObject.FindGameObjectWithTag("Player").GetComponent <KiteMovement>();
        updateText();
        //Initialize();
    }