예제 #1
0
 public static void SetupModel(ImuzDraw draw, KinematicsModel model)
 {
     foreach (Link l in model.Model)
     {
         draw.AddPyramidModel((float)0.5, (float)0.1, (float)0.1);
     }
 }
예제 #2
0
 public static void DrawModel(ImuzDraw draw, KinematicsModel model)
 {
     foreach (Pose p in model.Result)
     {
         Mat4 m = p.Matrix;
         draw.GetModel(p.LinkId).SetWorldMatrix(MatrixHelper.ToXna(m));
     }
 }
예제 #3
0
파일: Form1.cs 프로젝트: esseikuroda/ST01-3
 public static void SetupModel(ImuzDraw draw, KinematicsModel model)
 {
     foreach (Link l in model.Model) {
         draw.AddPyramidModel((float)0.5, (float)0.1, (float)0.1);
     }
 }
예제 #4
0
파일: Form1.cs 프로젝트: esseikuroda/ST01-3
 public static void DrawModel(ImuzDraw draw, KinematicsModel model)
 {
     foreach (Pose p in model.Result) {
         Mat4 m = p.Matrix;
         draw.GetModel(p.LinkId).SetWorldMatrix(MatrixHelper.ToXna(m));
     }
 }