// FIXME - increase max number of results // this has a max number of results that get filled with static bodies... public Godot.Collections.Array FindRadius(KinematicBody body, float radius) { // test for radius SphereShape s = new SphereShape(); s.Radius = radius; // Get space and state of the subject body RID space = PhysicsServer.BodyGetSpace(body.GetRid()); PhysicsDirectSpaceState state = PhysicsServer.SpaceGetDirectState(space); // Setup shape query parameters PhysicsShapeQueryParameters par = new PhysicsShapeQueryParameters(); par.ShapeRid = s.GetRid(); par.Transform = body.Transform; return(state.IntersectShape(par, 100)); }