public JointConstraint( KinectSkeleton ks, KinectSkeleton.Joints joint_a, KinectSkeleton.Joints joint_b, Relations relation, Operators operation, Vector3 val ) { this.ks = ks; this.joint_a = joint_a; this.joint_b = joint_b; this.relation = relation; this.operation = operation; this.val = val; }
public JointConstraint( KinectSkeleton ks, KinectSkeleton.Joints joint_a, KinectSkeleton.Joints joint_b ) { this.ks = ks; this.joint_a = joint_a; this.joint_b = joint_b; }