void Update() { KinectManager.Status status = _KinectManager.Update(); _State.updates2++; switch (status) { case KinectManager.Status.ZeroBody: //Debug.Log("ZeroBody?"); _State.handsEnabled = false; _State.updates++; return; case KinectManager.Status.MultiBody: case KinectManager.Status.OneBody: break; } _State.updates++; bool leftStatus, rightStatus; Kinect.CameraSpacePoint leftTip, rightTip; _StickRecognizer.FindTip(_KinectManager, out leftTip, out rightTip, out leftStatus, out rightStatus); if (leftStatus && rightStatus) { counter--; if (counter > 0) { return; } switch (_State.MainStatus) { case State.Status.Initial: Motion.onStartPlaying(_KinectManager); _DisplayManager.CreateHands(); _State.MainStatus = State.Status.Menu; _DisplayManager.ChangeDrum(_State.MainStatus, _KinectManager.JointData[Kinect.JointType.Neck].Position); break; default: break; } // 플레이어는 항상 display 돼야 함 _DisplayManager.DisplayPlayer(_KinectManager, leftTip, rightTip); Motion.Update(_KinectManager, leftTip, rightTip); _State.handsEnabled = true; } else { _State.handsEnabled = false; } }