public override void Update(Kinect.SkeletonInfo info) { //Vector3 newRight = info.LocationToGestureSpace(info.rightWrist); //Vector3 newLeft = info.LocationToGestureSpace(info.leftWrist); if (wasUncontrolled) { rightVel = Vector3.Zero; leftVel = Vector3.Zero; } else { rightVel = info.rightWristVel; leftVel = info.leftWristVel; } rightWrist = info.LocationToGestureSpace(info.rightWrist); leftWrist = info.LocationToGestureSpace(info.leftWrist); if (!ragdoll.asleep && ragdoll.Possessed) { wasUncontrolled = false; } }
public override void Update(Kinect.SkeletonInfo info) { base.Update(info); //Vector3 newLeft = info.LocationToGestureSpace(info.leftWrist); //Vector3 newRight = info.LocationToGestureSpace(info.rightWrist); //Vector2 shoulderBump = KinectLocationToFarseerLocation((info.centerShoulder - info.torso) * .2f, info); leftShoulder = info.LocationToGestureSpace(info.leftShoulder); rightShoulder = info.LocationToGestureSpace(info.rightShoulder); //leftShoulderFarseer = GestureLocationToFarseerLocation(leftShoulder, info); //if (!wasAsleep && wasPossessed) //{ if (rightCooldown > 0) { rightCooldown--; } else { //Vector3 rightVel = (newRight - rightWrist) / info.TimeDiff; if (shouldFire(rightWrist, rightVel, rightShoulder)) { fire(rightWrist, rightVel, true); rightCooldown = cooldown; } } if (leftCooldown > 0) { leftCooldown--; } else { //Vector3 leftVel = (newLeft - leftHand) / info.TimeDiff; if (shouldFire(leftWrist, leftVel, leftShoulder)) { fire(leftWrist, leftVel, false); leftCooldown = cooldown; } } //} //rightHand = newRight; //leftHand = newLeft; }