// 新たに生成する時:originがスクリプタブル:コンストラクタ public Item(Item origin) { this.kindOfItem = origin.kindOfItem; this.itemName = origin.itemName; this.information = origin.information; this.price = origin.price; }
public Item( KindOfItem newKindOfItem, KindOfWeapon newKindOfWeapon, string newName = "Common weapon") { this.name = newName; this.kindOfWeapon = newKindOfWeapon; this.kindOfItem = newKindOfItem; this.itemLevel = 1; if (kindOfWeapon.Equals(KindOfWeapon.Axe) && kindOfItem.Equals(KindOfItem.Weapon)) { this.itemValue = 60; } else if (kindOfWeapon.Equals(KindOfWeapon.Sword) && kindOfItem.Equals(KindOfItem.Weapon)) { this.itemValue = 50; } else if (kindOfWeapon.Equals(KindOfWeapon.Hammer) && kindOfItem.Equals(KindOfItem.Weapon)) { this.itemValue = 55; } else if (kindOfWeapon.Equals(KindOfWeapon.Bow) && kindOfItem.Equals(KindOfItem.Weapon)) { this.itemValue = 56; } else if (kindOfWeapon.Equals(KindOfWeapon.Daggers) && kindOfItem.Equals(KindOfItem.Weapon)) { this.itemValue = 52; } else if (kindOfWeapon.Equals(KindOfWeapon.FistWeapon) && kindOfItem.Equals(KindOfItem.Weapon)) { this.itemValue = 54; } else if (kindOfWeapon.Equals(KindOfWeapon.Polearm) && kindOfItem.Equals(KindOfItem.Weapon)) { this.itemValue = 58; } else if (kindOfWeapon.Equals(KindOfWeapon.Staff) && kindOfItem.Equals(KindOfItem.Weapon)) { this.itemValue = 56; } else if (kindOfWeapon.Equals(KindOfWeapon.TwinBlades) && kindOfItem.Equals(KindOfItem.Weapon)) { this.itemValue = 19; } }
public Item( KindOfItem newKindOfItem, KindOfPotion newKindOfPotion ) { this.kindOfItem = newKindOfItem; this.kindOfPotion = newKindOfPotion; if (kindOfPotion.Equals(KindOfPotion.Health)) { this.itemValue = 100; this.name = "Health potion"; //this.power++; } else if (kindOfPotion.Equals(KindOfPotion.Mana)) { this.itemValue = 150; this.name = "Mana potion"; //this.power++; } }
public async Task <List <T> > GetItemsByKindAsync <T>(string token, KindOfItem kindOfItem) where T : IItem { httpClient.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", token); string kind = kindOfItem.ToString().ToCamelCase(); int maxLimit = 100; var response = await httpClient.GetAsync($"item/{kind}?limit={maxLimit}"); response.EnsureSuccessStatusCode(); string json = await response.Content.ReadAsStringAsync(); // Deserialize the response payload var serializerOptions = new JsonSerializerOptions(); serializerOptions.PropertyNameCaseInsensitive = true; serializerOptions.Converters.Add(new JsonStringEnumConverter()); var itemResponse = JsonSerializer.Deserialize <GetItemsByKindResponse <T> >(json, serializerOptions); var items = itemResponse.Items; // Safety precaution. Currently (15/12/2020) there is not more than 500 items of one kind, // so we should never exceed 5 requests var requests = 1; while (items.Count() < itemResponse.Total || requests >= 5) { response = await httpClient.GetAsync($"item/{kind}?limit={maxLimit}&offset={items.Count()}"); response.EnsureSuccessStatusCode(); json = await response.Content.ReadAsStringAsync(); itemResponse = JsonSerializer.Deserialize <GetItemsByKindResponse <T> >(json, serializerOptions); items.AddRange(itemResponse.Items); requests++; } return(items); }
public Item( KindOfItem newKindOfItem, KindOfArmory newKindOfArmory, Classes newItemClass) { this.itemClass = newItemClass; this.kindOfItem = newKindOfItem; this.kindOfArmory = newKindOfArmory; this.itemLevel = 1; if (itemClass.CharacterClass.Equals(new Classes(Classes.Class.Warrior).CharacterClass) || itemClass.CharacterClass.Equals(new Classes(Classes.Class.Paladin).CharacterClass) || itemClass.CharacterClass.Equals(new Classes(Classes.Class.DeathKnight).CharacterClass)) { this.armorMaterial = ArmorMaterial.Plate; this.itemValue = 200; } else if (itemClass.CharacterClass.Equals(new Classes(Classes.Class.Hunter).CharacterClass) || itemClass.CharacterClass.Equals(new Classes(Classes.Class.Druid).CharacterClass) || itemClass.CharacterClass.Equals(new Classes(Classes.Class.Shaman).CharacterClass)) { this.armorMaterial = ArmorMaterial.Mail; this.itemValue = 80; } else if (itemClass.CharacterClass.Equals(new Classes(Classes.Class.Monk).CharacterClass) || itemClass.CharacterClass.Equals(new Classes(Classes.Class.DemonHunter).CharacterClass) || itemClass.CharacterClass.Equals(new Classes(Classes.Class.Rouge).CharacterClass)) { this.armorMaterial = ArmorMaterial.Leather; this.itemValue = 60; } else if (itemClass.CharacterClass.Equals(new Classes(Classes.Class.Mage).CharacterClass) || itemClass.CharacterClass.Equals(new Classes(Classes.Class.Warlock).CharacterClass) || itemClass.CharacterClass.Equals(new Classes(Classes.Class.Priest).CharacterClass)) { this.armorMaterial = ArmorMaterial.Cloth; this.itemValue = 40; } }
public static string Kind(KindOfItem kind, string name = null, string caliber = null) => $"{ItemsControllerUrl}/kind/{kind}?name={name}&caliber={caliber}";
public IActionResult Kind(KindOfItem kind, string name = null, string caliber = null) { switch (kind) { #region Kinds case KindOfItem.Ammunition: var ammunitions = new List <Ammunition>(); if (caliber.IsNotNullOrEmpty()) { ammunitions = _itemService.GetAmmunitionByCaliber(caliber, name); } else { ammunitions = _itemService.GetItemsByKindAndName <Ammunition>(name); } return(Ok(ammunitions)); case KindOfItem.Armor: var armors = _itemService.GetItemsByKindAndName <Armor>(name); return(Ok(armors)); case KindOfItem.Backpack: var backpacks = _itemService.GetItemsByKindAndName <Backpack>(name); return(Ok(backpacks)); case KindOfItem.Barter: var barters = _itemService.GetItemsByKindAndName <Barter>(name); return(Ok(barters)); case KindOfItem.Clothing: var clothings = _itemService.GetItemsByKindAndName <Clothing>(name); return(Ok(clothings)); case KindOfItem.Common: var commons = _itemService.GetItemsByKindAndName <Common>(name); return(Ok(commons)); case KindOfItem.Container: var containers = _itemService.GetItemsByKindAndName <Container>(name); return(Ok(containers)); case KindOfItem.Firearm: var firearms = _itemService.GetItemsByKindAndName <Firearm>(name); return(Ok(firearms)); case KindOfItem.Food: var foods = _itemService.GetItemsByKindAndName <Food>(name); return(Ok(foods)); case KindOfItem.Grenade: var grenades = _itemService.GetItemsByKindAndName <Grenade>(name); return(Ok(grenades)); case KindOfItem.Headphone: var headphones = _itemService.GetItemsByKindAndName <Headphone>(name); return(Ok(headphones)); case KindOfItem.Key: var keys = _itemService.GetItemsByKindAndName <Key>(name); return(Ok(keys)); case KindOfItem.Magazine: var magazines = _itemService.GetItemsByKindAndName <Magazine>(name); return(Ok(magazines)); case KindOfItem.Map: var maps = _itemService.GetItemsByKindAndName <Map>(name); return(Ok(maps)); case KindOfItem.Medical: var medicals = _itemService.GetItemsByKindAndName <Medical>(name); return(Ok(medicals)); case KindOfItem.Melee: var melees = _itemService.GetItemsByKindAndName <Melee>(name); return(Ok(melees)); case KindOfItem.Modification: var modifications = _itemService.GetItemsByKindAndName <Modification>(name); return(Ok(modifications)); case KindOfItem.ModificationBarrel: var barrels = _itemService.GetItemsByKindAndName <ModificationBarrel>(name); return(Ok(barrels)); case KindOfItem.ModificationBipod: var bipods = _itemService.GetItemsByKindAndName <ModificationBipod>(name); return(Ok(bipods)); case KindOfItem.ModificationCharge: var charges = _itemService.GetItemsByKindAndName <ModificationCharge>(name); return(Ok(charges)); case KindOfItem.ModificationDevice: var devices = _itemService.GetItemsByKindAndName <ModificationDevice>(name); return(Ok(devices)); case KindOfItem.ModificationForegrip: var foregrips = _itemService.GetItemsByKindAndName <ModificationForegrip>(name); return(Ok(foregrips)); case KindOfItem.ModificationGasblock: var gasblocks = _itemService.GetItemsByKindAndName <ModificationGasblock>(name); return(Ok(gasblocks)); case KindOfItem.ModificationGoggles: var goggles = _itemService.GetItemsByKindAndName <ModificationGoggles>(name); return(Ok(goggles)); case KindOfItem.ModificationHandguard: var handguards = _itemService.GetItemsByKindAndName <ModificationHandguard>(name); return(Ok(handguards)); case KindOfItem.ModificationLauncher: var launchers = _itemService.GetItemsByKindAndName <ModificationLauncher>(name); return(Ok(launchers)); case KindOfItem.ModificationMount: var mounts = _itemService.GetItemsByKindAndName <ModificationMount>(name); return(Ok(mounts)); case KindOfItem.ModificationMuzzle: var muzzles = _itemService.GetItemsByKindAndName <ModificationMuzzle>(name); return(Ok(muzzles)); case KindOfItem.ModificationPistolgrip: var pistolgrips = _itemService.GetItemsByKindAndName <ModificationPistolgrip>(name); return(Ok(pistolgrips)); case KindOfItem.ModificationReceiver: var receivers = _itemService.GetItemsByKindAndName <ModificationReceiver>(name); return(Ok(receivers)); case KindOfItem.ModificationSight: var sights = _itemService.GetItemsByKindAndName <ModificationSight>(name); return(Ok(sights)); case KindOfItem.ModificationSightSpecial: var specials = _itemService.GetItemsByKindAndName <ModificationSightSpecial>(name); return(Ok(specials)); case KindOfItem.ModificationStock: var stocks = _itemService.GetItemsByKindAndName <ModificationStock>(name); return(Ok(stocks)); case KindOfItem.Money: var moneys = _itemService.GetItemsByKindAndName <Money>(name); return(Ok(moneys)); case KindOfItem.Tacticalrig: var tacticalrigs = _itemService.GetItemsByKindAndName <Tacticalrig>(name); return(Ok(tacticalrigs)); default: return(NoContent()); #endregion } }