private static void OnGameUpdate(EventArgs args) { if (Player.IsDead) { return; } if (R.IsReady()) { Combo.SemiRCast(); Automatic.CastR(); Killsteal.CastR(); } if (W.IsReady()) { Killsteal.CastW(); } switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (Q.IsReady()) { Combo.CastQ(); } if (W.IsReady()) { Combo.CastW(); } break; case OrbwalkerMode.Harass: if (Q.IsReady()) { Harass.CastQ(); } if (W.IsReady()) { Harass.CastW(); } break; case OrbwalkerMode.LaneClear: if (Q.IsReady()) { Laneclear.CastQ(); } break; } }
private static void OnGameTick(EventArgs args) { if (Player.IsDead) { return; } if (W.IsReady()) { Automatic.WOnImmobile(); Killsteal.CastW(); } if (E.IsReady()) { Automatic.EOnImmobile(); } if (R.IsReady()) { Killsteal.CastR(); Combo.SemiCastR(); } switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (Q.IsReady()) { Combo.CastQ(); } if (W.IsReady()) { Combo.CastW(); } if (E.IsReady()) { Combo.CastE(); } break; case OrbwalkerMode.Harass: if (Q.IsReady()) { Harass.CastQ(); } if (W.IsReady()) { Harass.CastW(); } break; case OrbwalkerMode.LaneClear: if (Q.IsReady()) { Laneclear.CastQ(); Jungleclear.CastQ(); } if (W.IsReady()) { Jungleclear.CastW(); } break; case OrbwalkerMode.LastHit: if (Q.IsReady()) { Lasthit.CastQ(); } break; } }