상속: MonoBehaviour
예제 #1
0
    public static void AddKill(HitInfo hitInfo)
    {
        KillfeedItem killfeedItem = Instantiate(instance.killfeedItemPrefab, instance.transform);

        killfeedItem.SetText(hitInfo.KillText);
        killfeedItem.transform.SetAsFirstSibling();
    }
예제 #2
0
    public void AddKillfeedItem(int sourcePlayer, int killer, int weaponIndex, int victim)
    {
        string killerText = "";
        string victimText = "";
        int    killerTeam = -100;
        int    victimTeam = -100;

        foreach (PlayerInput p in GameObject.FindObjectsOfType <PlayerInput>())
        {
            if (p.GetPlayerId() == killer)
            {
                killerText = p.GetComponent <PlayerStats>().playerName;
                killerTeam = p.GetComponent <PlayerStats>().teamIndex;
            }
            else if (p.GetPlayerId() == victim)
            {
                victimText = p.GetComponent <PlayerStats>().playerName;
                victimTeam = p.GetComponent <PlayerStats>().teamIndex;
            }
        }

        if (killerTeam == -1)
        {
            killerTeam = 0;
        }
        if (victimTeam == -1)
        {
            victimTeam = 0;
        }

        KillfeedItem item = GameObject.Instantiate(killfeeditemPrefab, killfeedHolder).GetComponent <KillfeedItem>();

        item.transform.SetSiblingIndex(0);

        if (killerText == "")
        {
            GameObject.Destroy(item.killerText.transform.parent.gameObject);
        }
        else
        {
            if (sourcePlayer == killer)
            {
                item.killerText.fontStyle = FontStyle.Bold;
                //item.killerText.color = teams[killerTeam].teamColor;
            }
            item.killerText.text = killerText;
            foreach (Image i in item.killerTeamColorImages)
            {
                i.color = teams[killerTeam].teamColor;
            }
        }
        if (weaponIndex > killfeedSprites.Length - 1)
        {
            Debug.LogWarning("Killfeed item sprite was not found");
            GameObject.Destroy(item.actionImage.gameObject);
        }
        else
        {
            item.actionImage.sprite = killfeedSprites[weaponIndex];
        }
        if (victimText == "")
        {
            GameObject.Destroy(item.victimText.transform.parent.gameObject);
        }
        else
        {
            if (sourcePlayer == victim)
            {
                item.victimText.fontStyle = FontStyle.Bold;
                //item.victimText.color = teams[victimTeam].teamColor;
            }
            item.victimText.text = victimText;
            foreach (Image i in item.victimTeamColorImages)
            {
                i.color = teams[victimTeam].teamColor;
            }
        }
    }