예제 #1
0
 public override void InitializeTasks()
 {
     base.InitializeTasks();
     DefenseTask.Enable();
     TimingAttackTask.Enable();
     if (Tyr.Bot.TargetManager.PotentialEnemyStartLocations.Count > 1)
     {
         WorkerScoutTask.Enable();
     }
     ArmyObserverTask.Enable();
     if (Tyr.Bot.BaseManager.Pocket != null)
     {
         ScoutProxyTask.Enable(Tyr.Bot.BaseManager.Pocket.BaseLocation.Pos);
     }
     ArchonMergeTask.Enable();
     ShieldRegenTask.Enable();
     WorkerRushDefenseTask.Enable();
     ScoutTask.Enable();
     KillOwnUnitTask.Enable();
     ForceFieldRampTask.Enable();
 }
예제 #2
0
파일: Sanity.cs 프로젝트: evilz/TyrSc2
 public override void InitializeTasks()
 {
     base.InitializeTasks();
     DefenseTask.Enable();
     TimingAttackTask.Enable();
     if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1)
     {
         WorkerScoutTask.Enable();
     }
     if (Bot.Main.BaseManager.Pocket != null)
     {
         ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos);
     }
     ScoutTask.Enable();
     ArmyObserverTask.Enable();
     if (Bot.Main.EnemyRace == SC2APIProtocol.Race.Zerg || Bot.Main.EnemyRace == SC2APIProtocol.Race.Protoss)
     {
         ForceFieldRampTask.Enable();
     }
     WorkerRushDefenseTask.Enable();
     KillOwnUnitTask.Enable();
 }