/// <summary> /// Called when a player has died, or been killed /// </summary> public override void PlayerKilled(Player player) { Log.Info($"{player.Name} was killed"); if (player.LastAttacker != null) { if (player.LastAttacker is Player attackPlayer) { KillFeed.AddEntry(attackPlayer.SteamId, attackPlayer.Name, player.SteamId, player.Name, player.LastAttackerWeapon?.ClassInfo?.Name); } else { KillFeed.AddEntry((ulong)player.LastAttacker.NetworkIdent, player.LastAttacker.ToString(), player.SteamId, player.Name, "killed"); } } else { KillFeed.AddEntry((ulong)0, "", player.SteamId, player.Name, "died"); } }
public void MovementLogic() { if (!IsServer) { return; } if (!Shooter.IsValid()) { explode(false); return; } var trace = Trace.Ray(Position, Position + Rotation.Forward * MoveSpeed * Time.Delta).Size(Vector3.One * 2).HitLayer(CollisionLayer.Player).Ignore(this); if (timeSinceLaunched < 0.1f) { trace.Ignore(Shooter.Head); } var tr = trace.Run(); if (tr.Hit) { Bounces++; if (tr.Entity is Rocket other) // Hit rocket { if (Shooter != other.Shooter) { if (timeSinceLaunched < other.timeSinceLaunched) // Whoever shot second gets credit { Shooter.AddPoints(1, "Blocked Shot"); } else { other.Shooter.AddPoints(1, "Blocked Shot"); } } other.explode(false); explode(true); } else if (tr.Entity is PlayerEntity) // Hit player { if (tr.Entity.GetClientOwner().Pawn is TankPlayer hitPlayer) { var damage = new DamageInfo { Attacker = Shooter, Damage = 1 }; hitPlayer.TakeDamage(damage); bool isSelfDamage = hitPlayer == Shooter; if (!isSelfDamage) { if (Bounces == 1) { Shooter.AddPoints(1, $"Hit {hitPlayer.GetClientOwner().Name}"); } else { Shooter.AddPoints(2, $"Bounce Hit {hitPlayer.GetClientOwner().Name}", true); } } if (hitPlayer.LifeState != LifeState.Alive) { if (!isSelfDamage) { Shooter.GetClientOwner().SetScore("kills", Shooter.GetClientOwner().GetScore <int>("kills") + 1); if (Bounces == 1) { Shooter.AddPoints(2, $"Exploded {hitPlayer.GetClientOwner().Name}"); } else { Shooter.AddPoints(4, $"Bounce Exploded {hitPlayer.GetClientOwner().Name}", true); } } KillFeed.AddEntry(Shooter.GetClientOwner().SteamId, Shooter.GetClientOwner().Name, hitPlayer.GetClientOwner().SteamId, hitPlayer.GetClientOwner().Name, "rocket"); } explode(true); } } else if (Bounces > MaxBounces) // Out of bounces { explode(true); } else // Bounce off { Vector3 dir = Rotation.Forward; //DebugOverlay.Line(tr.EndPos, tr.EndPos + tr.Normal * 16, Color.Cyan, 1, false); if (tr.Normal.z != 0) // Fix the bounce direction so we don't move up or down //DebugOverlay.Sphere(tr.EndPos, 8, Color.Red, false, 1); { tr.Normal.z = 0; tr.Normal = tr.Normal.Normal; } dir = Vector3.Reflect(dir, tr.Normal); Rotation = Rotation.LookAt(dir, Vector3.Up); using (Prediction.Off()) { Particles.Create("particles/rocket_bounce.vpcf", tr.EndPos).SetForward(0, tr.Normal); Sound.FromWorld("bounce", Position); } } } Position += Rotation.Forward * MoveSpeed * Time.Delta; /*timeAlive += dt; * Light.Color = ((double) timeAlive).ToHSV();*/ }