public void ShowStreakMessage(VisualScoreStreakEvent e, BattleUserNode battleUser, [JoinAll] KillAssistElementNode killAssistNode) { killAssistNode.killAssist.AddKillStreakMessage(e.Score); }
public void ShowKilledMessage(VisualScoreKillEvent e, BattleUserNode battleUser, [JoinAll] KillAssistElementNode killAssistNode) { killAssistNode.killAssist.AddKillMessage(e.Score, e.TargetUid, e.TargetRank); }
public void ShowHealMessage(VisualScoreHealEvent e, BattleUserNode battleUser, [JoinAll] KillAssistElementNode killAssistNode) { killAssistNode.killAssist.AddHealMessage(e.Score); }
public void ShowFlagDeliverMessage(VisualScoreFlagReturnEvent e, BattleUserNode battleUser, [JoinAll] KillAssistElementNode killAssistNode) { killAssistNode.killAssist.AddFlagReturnMessage(e.Score); }
public void ShowAssistMessage(VisualScoreAssistEvent e, BattleUserNode battleUser, [JoinAll] KillAssistElementNode killAssistNode) { killAssistNode.killAssist.AddAssistMessage(e.Score, e.Percent, e.TargetUid); }
public void ClearLog(NodeRemoveEvent e, KillAssistElementNode killAssistNode) { killAssistNode.killAssist.Clear(); }