public static void LoadGameItem(byte[] itemData, int storageIndex, out int itemType, out object item) { item = null; var itemName = $"GameItem{storageIndex}"; var reader = new BinaryReader(new MemoryStream(itemData)); itemType = reader.ReadInt32(); switch (itemType) { case ItemType.Bumper: item = new Bumper.Bumper(reader, itemName); break; case ItemType.Flasher: item = new Flasher.Flasher(reader, itemName); break; case ItemType.Flipper: item = new Flipper.Flipper(reader, itemName); break; case ItemType.Gate: item = new Gate.Gate(reader, itemName); break; case ItemType.HitTarget: item = new HitTarget.HitTarget(reader, itemName); break; case ItemType.Kicker: item = new Kicker.Kicker(reader, itemName); break; case ItemType.Light: item = new Light.Light(reader, itemName); break; case ItemType.Primitive: item = new Primitive.Primitive(reader, itemName); break; case ItemType.Ramp: item = new Ramp.Ramp(reader, itemName); break; case ItemType.Rubber: item = new Rubber.Rubber(reader, itemName); break; case ItemType.Spinner: item = new Spinner.Spinner(reader, itemName); break; case ItemType.Surface: item = new Surface.Surface(reader, itemName); break; case ItemType.Trigger: item = new Trigger.Trigger(reader, itemName); break; default: itemType = -1; break; } }
public static void LoadGameItem(byte[] itemData, int storageIndex, out ItemType itemType, out object item) { item = null; var itemName = $"GameItem{storageIndex}"; var reader = new BinaryReader(new MemoryStream(itemData)); // parse to enum var iItemType = reader.ReadInt32(); if (!Enum.IsDefined(typeof(ItemType), iItemType)) { Logger.Info("Invalid item type " + iItemType); itemType = ItemType.Invalid; return; } itemType = (ItemType)iItemType; switch (itemType) { case ItemType.Bumper: item = new Bumper.Bumper(reader, itemName); break; case ItemType.Decal: item = new Decal.Decal(reader, itemName); break; case ItemType.DispReel: item = new DispReel.DispReel(reader, itemName); break; case ItemType.Flasher: item = new Flasher.Flasher(reader, itemName); break; case ItemType.Flipper: item = new Flipper.Flipper(reader, itemName); break; case ItemType.Gate: item = new Gate.Gate(reader, itemName); break; case ItemType.HitTarget: item = new HitTarget.HitTarget(reader, itemName); break; case ItemType.Kicker: item = new Kicker.Kicker(reader, itemName); break; case ItemType.Light: item = new Light.Light(reader, itemName); break; case ItemType.LightSeq: item = new LightSeq.LightSeq(reader, itemName); break; case ItemType.Plunger: item = new Plunger.Plunger(reader, itemName); break; case ItemType.Primitive: item = new Primitive.Primitive(reader, itemName); break; case ItemType.Ramp: item = new Ramp.Ramp(reader, itemName); break; case ItemType.Rubber: item = new Rubber.Rubber(reader, itemName); break; case ItemType.Spinner: item = new Spinner.Spinner(reader, itemName); break; case ItemType.Surface: item = new Surface.Surface(reader, itemName); break; case ItemType.TextBox: item = new TextBox.TextBox(reader, itemName); break; case ItemType.Timer: item = new Timer.Timer(reader, itemName); break; case ItemType.Trigger: item = new Trigger.Trigger(reader, itemName); break; case ItemType.Trough: item = new Trough.Trough(reader, itemName); break; default: Logger.Info("Unhandled item type " + itemType); itemType = ItemType.Invalid; break; } }