// Use this for initialization void Start() { SetInputStrings(); rb = GetComponent <Rigidbody2D>(); ff = forceField.GetComponent <ForceField>(); bCollider = ballCollider.GetComponent <Collider2D>(); ball = GameManager.instance.ball; kickTrigger = kickTriggerObj.GetComponent <KickTrigger>(); repulsionEmitter = repulsionParticle.GetComponent <ParticleSystem>(); thrusterParticles = ThrusterParticleObj.GetComponent <ParticleSystem>(); initDrag = rb.drag; if (teamSide == TeamSide.Blue) { playerSprite.GetComponent <SpriteRenderer>().color = Color.blue; } else { playerSprite.GetComponent <SpriteRenderer>().color = Color.red; } }
// Use this for initialization void Start() { SetInputStrings(); rb = GetComponent<Rigidbody2D>(); ff = forceField.GetComponent<ForceField>(); bCollider = ballCollider.GetComponent<Collider2D>(); ball = GameManager.instance.ball; kickTrigger = kickTriggerObj.GetComponent<KickTrigger>(); repulsionEmitter = repulsionParticle.GetComponent<ParticleSystem>(); thrusterParticles = ThrusterParticleObj.GetComponent<ParticleSystem>(); initDrag = rb.drag; if (teamSide == TeamSide.Blue) playerSprite.GetComponent<SpriteRenderer>().color = Color.blue; else playerSprite.GetComponent<SpriteRenderer>().color = Color.red; }