예제 #1
0
    // Use this for initialization
    void Start()
    {
        SetInputStrings();

        rb                = GetComponent <Rigidbody2D>();
        ff                = forceField.GetComponent <ForceField>();
        bCollider         = ballCollider.GetComponent <Collider2D>();
        ball              = GameManager.instance.ball;
        kickTrigger       = kickTriggerObj.GetComponent <KickTrigger>();
        repulsionEmitter  = repulsionParticle.GetComponent <ParticleSystem>();
        thrusterParticles = ThrusterParticleObj.GetComponent <ParticleSystem>();
        initDrag          = rb.drag;

        if (teamSide == TeamSide.Blue)
        {
            playerSprite.GetComponent <SpriteRenderer>().color = Color.blue;
        }
        else
        {
            playerSprite.GetComponent <SpriteRenderer>().color = Color.red;
        }
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        SetInputStrings();

        rb = GetComponent<Rigidbody2D>();
        ff = forceField.GetComponent<ForceField>();
        bCollider = ballCollider.GetComponent<Collider2D>();
        ball = GameManager.instance.ball;
        kickTrigger = kickTriggerObj.GetComponent<KickTrigger>();
        repulsionEmitter = repulsionParticle.GetComponent<ParticleSystem>();
        thrusterParticles = ThrusterParticleObj.GetComponent<ParticleSystem>();
        initDrag = rb.drag;

        if (teamSide == TeamSide.Blue)
            playerSprite.GetComponent<SpriteRenderer>().color = Color.blue;
        else
            playerSprite.GetComponent<SpriteRenderer>().color = Color.red;
    }