예제 #1
0
        public override void OnSucceedAttack(BattleDiceBehavior behavior)
        {
            if (ActivatedBuf.Count <= 0)
            {
                return;
            }
            KeywordBuf buff = RandomUtil.SelectOne <KeywordBuf>(ActivatedBuf);

            foreach (BattleUnitModel unit in BattleObjectManager.instance.GetAliveList_opponent(this._owner.faction))
            {
                unit.bufListDetail.AddKeywordBufByEtc(buff, 1);
            }
            behavior?.card?.target?.battleCardResultLog?.SetNewCreatureAbilityEffect("3_H/FX_IllusionCard_3_H_Dertyfeather", 2f);
        }
예제 #2
0
 public override bool IsImmune(KeywordBuf buf)
 {
     return(buf == KeywordBuf.Burn || buf == KeywordBuf.BurnBreak);
 }
 public override bool IsImmune(KeywordBuf buf)
 {
     return(buf == KeywordBuf.Decay);
 }
 public override bool IsImmune(KeywordBuf buf)
 {
     return(buf == KeywordBuf.Disarm || buf == KeywordBuf.Vulnerable);
 }