/// <summary> /// Clears all relative states /// </summary> public void Clear() { KeyEvents.Clear(); MouseEvents.Clear(); KeyCharPresses.Clear(); WheelDelta = 0.0f; Events.Clear(); KeysDownThisFrame.Clear(); MouseButtonsDownThisFrame.Clear(); }
public bool IsKeyPressed(SDL.SDL_Keycode key) { return(KeysDownThisFrame.Contains(key)); }