public void When_Initial_Press_Locks() { KeyboardStateTracker.OnKeyDown(VirtualKey.B); var state = KeyboardStateTracker.GetKeyState(VirtualKey.B); Assert.AreEqual(CoreVirtualKeyStates.Down | CoreVirtualKeyStates.Locked, state); }
public void When_Release_Keeps_Lock() { KeyboardStateTracker.OnKeyDown(VirtualKey.C); KeyboardStateTracker.OnKeyUp(VirtualKey.C); var state = KeyboardStateTracker.GetKeyState(VirtualKey.C); Assert.AreEqual(CoreVirtualKeyStates.None | CoreVirtualKeyStates.Locked, state); }
public void When_Second_Down_Unlocks() { KeyboardStateTracker.OnKeyDown(VirtualKey.D); KeyboardStateTracker.OnKeyUp(VirtualKey.D); KeyboardStateTracker.OnKeyDown(VirtualKey.D); var state = KeyboardStateTracker.GetKeyState(VirtualKey.D); Assert.AreEqual(CoreVirtualKeyStates.Down, state); }
public void When_Second_Release_Keeps_Unlocked() { KeyboardStateTracker.OnKeyDown(VirtualKey.E); KeyboardStateTracker.OnKeyUp(VirtualKey.E); KeyboardStateTracker.OnKeyDown(VirtualKey.E); KeyboardStateTracker.OnKeyUp(VirtualKey.E); var state = KeyboardStateTracker.GetKeyState(VirtualKey.E); Assert.AreEqual(CoreVirtualKeyStates.None, state); }
public void When_Odd_KeyDown() { for (int i = 0; i < 10; i++) { // Every odd down should not have lock KeyboardStateTracker.OnKeyDown(VirtualKey.G); var state = KeyboardStateTracker.GetKeyState(VirtualKey.G); Assert.AreEqual(CoreVirtualKeyStates.Down | CoreVirtualKeyStates.Locked, state); KeyboardStateTracker.OnKeyUp(VirtualKey.G); state = KeyboardStateTracker.GetKeyState(VirtualKey.G); Assert.AreEqual(CoreVirtualKeyStates.None | CoreVirtualKeyStates.Locked, state); // Unlock sequence KeyboardStateTracker.OnKeyDown(VirtualKey.G); KeyboardStateTracker.OnKeyUp(VirtualKey.G); } }
public void When_Even_KeyDown() { for (int i = 0; i < 10; i++) { // Odd sequence unlocks KeyboardStateTracker.OnKeyDown(VirtualKey.F); KeyboardStateTracker.OnKeyUp(VirtualKey.F); // Every even down should set lock KeyboardStateTracker.OnKeyDown(VirtualKey.F); var state = KeyboardStateTracker.GetKeyState(VirtualKey.F); Assert.AreEqual(CoreVirtualKeyStates.Down, state); KeyboardStateTracker.OnKeyUp(VirtualKey.F); state = KeyboardStateTracker.GetKeyState(VirtualKey.F); Assert.AreEqual(CoreVirtualKeyStates.None, state); } }