private bool IsAnythingPluggedIn()
 {
     if (theGamepadReader.AreControllersPluggedIn())
     {
         return(true);
     }
     if (theKeyboardReader.IsKeyboardEnabled())
     {
         return(true);
     }
     return(false);
 }
    public void NoInputError()
    {
        if (isKeyboardErrorOn)
        {
            return;
        }

        bool inputEnabled;

        inputEnabled = theKeyboardReader.IsKeyboardEnabled()
                       ||
                       theGamepadReader.AreControllersPluggedIn();

        if (inputEnabled)
        {
            return;
        }


        uiButtons.SetActive(false);
        errorText.text = ATTACH_INPUT_TEXT;
        errorWindow.SetActive(true);
    }