private bool IsAnythingPluggedIn() { if (theGamepadReader.AreControllersPluggedIn()) { return(true); } if (theKeyboardReader.IsKeyboardEnabled()) { return(true); } return(false); }
public void NoInputError() { if (isKeyboardErrorOn) { return; } bool inputEnabled; inputEnabled = theKeyboardReader.IsKeyboardEnabled() || theGamepadReader.AreControllersPluggedIn(); if (inputEnabled) { return; } uiButtons.SetActive(false); errorText.text = ATTACH_INPUT_TEXT; errorWindow.SetActive(true); }