void Update() { if (keyboardInput == null) { keyboardInput = input.KeyboardInput; } if (steerwheelInput == null) { steerwheelInput = input.SteerWheelInput; } //Update states { selfDriving = Time.time - lastAutoUpdate < 0.5f; underKeyboardControl = (keyboardInput != null && (keyboardInput.SteerInput != 0.0f || keyboardInput.AccelBrakeInput != 0.0f)); underSteeringWheelControl = input.HasValidSteeringWheelInput(); } Vector3 simLinVel = controller.RB.velocity; Vector3 simAngVel = controller.RB.angularVelocity; var projectedLinVec = Vector3.Project(simLinVel, transform.forward); actualLinVel = projectedLinVec.magnitude * (Vector3.Dot(simLinVel, transform.forward) > 0 ? 1.0f : -1.0f); var projectedAngVec = Vector3.Project(simAngVel, transform.up); actualAngVel = projectedAngVec.magnitude * (projectedAngVec.y > 0 ? -1.0f : 1.0f); }
static public KeyboardInputController CreateKeyboardInputController(bool _singlePress, KeyCode _moveUp, KeyCode _moveDown, KeyCode _moveLeft = KeyCode.None, KeyCode _moveRight = KeyCode.None, KeyCode _drop = KeyCode.None, KeyCode _shiftLeft = KeyCode.None, KeyCode _shiftRight = KeyCode.None) { KeyboardInputController controller = new KeyboardInputController(_moveUp, _moveDown, _moveLeft, _moveRight, _drop, _shiftLeft, _shiftRight); controller.SinglePress = _singlePress; return(controller); }
void Awake() { if (input == null) { input = this; } else if (input != this) { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { sprite = GetComponent <SpriteRenderer>(); if (hinput.gamepad.Count > playerNumber) { inputController = GamePadInputController.CreateGamepadInputController(true, playerNumber, false); } else { inputController = KeyboardInputController.CreateKeyboardInputController(true, this.moveUp, this.moveDown, this.moveLeft, this.moveRight, this.action, this.shiftLeft, this.shiftRight); } }
// Start is called before the first frame update void Start() { rb2d = GetComponent <Rigidbody2D>(); if (hinput.gamepad.Count > playerNumber) { inputController = GamePadInputController.CreateGamepadInputController(false, playerNumber); } else { inputController = KeyboardInputController.CreateKeyboardInputController(false, this.moveUp, this.moveDown); } //inputController = GamePadInputController.CreateGamepadInputController(false, playerNumber); }
protected void GameInitialize() { this.gameStatus = GAME_STATUS_TITLE; this.scrollSpeed = 1.0f; this.earned_score = 0; this.remain_life = 10; this.titleContainer.SetActive(true); this.playContainer.SetActive(false); this.endContainer.SetActive(false); Time.timeScale = this.gameSpeed; this.myKeyboardInputController = new KeyboardInputController(this); this.GetCharacter().Dash(); }
void Start() { Keyboard = GetComponent <KeyboardInputController>(); Wheel = GetComponent <SteeringWheelInputController>(); Wheel.TriggerPress += ev => { if (ev == InputEvent.AUTONOMOUS_MODE_OFF) { StopControl(); } }; }
// Use this for initialization void Start() { _joystickInstance = JoystickInputController.Instance; _keyboardInstance = KeyboardInputController.Instance; }
void BindInput(GameLogic gameLogic) { KeyboardInputController keyboardInput = gameObject.AddComponent <KeyboardInputController>(); keyboardInput.inputReceiver = gameLogic; }