public void PreGame() { keybindingManager = new KeybindingManager(); keybindingManager.InitDefualtKeybinds(); // 127.0.0.1 Console.WriteLine("play on network? y for yes, n for no"); if (Console.ReadLine() == "y") { Console.WriteLine("h for host, c for client"); bool isHost = Console.ReadLine() == "h"; network = new Network(isHost); if (isHost) { network.WaitForConnection(); } else { Console.WriteLine("input ip to connect to"); network.Connect(Console.ReadLine()); } } }
public override bool ProcessKeyboard(Keyboard info) { foreach (var keybinding in IndexedKeybindings) { if (info.IsKeyPressed(keybinding.Key)) { var itemPreviewWindow = UserInterfaceManager.Get <ItemPreviewWindow>(); itemPreviewWindow. SetObjectForPreview(InventoryManager.GetSlot <ISlot>(Game.GameSession.Player.Inventory, keybinding.ObjectId).Item.FirstOrDefault().ObjectId); return(true); } } if (info.IsKeyPressed(KeybindingManager.GetKeybinding <IKeybinding>(Keybindings.Back))) { this.FullTransition(UserInterfaceManager.Get <GameWindow>()); return(true); } if (info.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.E)) // REWORK { Equip(); } if (info.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.U)) { Enchant.EnchantSteel(Game.GameSession.Player.Inventory.CurrentWeapon); } return(false); }
public override bool ProcessKeyboard(Keyboard info) { if (UserInterfaceManager.Get <CharacterKeybindingsWindow>().IndexedKeybindings != null) // IndexedKeybindings is created after this window becomes visible { foreach (var keybinding in UserInterfaceManager.Get <CharacterKeybindingsWindow>().IndexedKeybindings) { if (info.IsKeyPressed(keybinding.Key)) { var itemPreviewWindow = UserInterfaceManager.Get <ItemPreviewWindow>(); itemPreviewWindow. SetObjectForPreview(keybinding.ObjectId); return(true); } } } if (info.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.A)) { Game.GameSession.Player.Experience += 1; } if (info.IsKeyPressed(KeybindingManager.GetKeybinding <IKeybinding>(Keybinding.Keybindings.Back))) { this.FullTransition(UserInterfaceManager.Get <GameWindow>()); } return(false); }
public void Start() { PUI = GameObject.Find("Player").GetComponent <PlayerUI>(); Canvas = Number.transform.parent.gameObject; WeaponCanvas = GameObject.Find("WeaponUI"); ShootPoint = GameObject.Find("ShootPoint"); Key = GameObject.Find("InputManager").GetComponent <KeybindingManager>(); }
public void Draw() { Clear(); Keybindings = KeybindingManager.GetCategoryKeybindings <IKeybinding>(Keybinding.Category.General); KeybindingManager.UpdateKeybindings(); RefractoredDrawKeybindings(); }
public void Start() { W = GameObject.Find("Wheel").GetComponent <Wheel>(); P = GameObject.Find("Player").GetComponent <Player>(); En = GameObject.Find("Engine").GetComponent <Engine>(); KM = GameObject.Find("InputManager").GetComponent <KeybindingManager>(); CurHealth = SS.ShipMaxHealth; }
public int Update(World world, Network net, KeybindingManager keybindingManager, bool allowSelect) { Move?move = keybindingManager.GetMove(); while (move != null) { switch (move) { case Move.Right: if (HoveredTile % world.WorldWidth < world.WorldWidth - 1) { HoveredTile++; } break; case Move.Left: if (HoveredTile % world.WorldWidth > 0) { HoveredTile--; } break; case Move.Up: if (HoveredTile / world.WorldWidth > 0) { HoveredTile -= world.WorldWidth; } break; case Move.Down: if (HoveredTile / world.WorldWidth < world.WorldWidth - 1) { HoveredTile += world.WorldWidth; } break; case Move.Select: if (allowSelect) { int endState = world.MakeMove(HoveredTile); if (net != null && endState != -1) { net.SendMove(HoveredTile); } return(endState); } break; default: break; } move = keybindingManager.GetMove(); } return(0); }
public string KeyToString() { if (IsNumeric) { return(KeybindingManager.GetKeyNameNumeric(Key)); } else { return(Key.ToString()); } }
public GeneralKeybindingsWindow(int width, int height) : base(width, height) { Position = new Point(Constants.Windows.GeneralKeybindingsX, Constants.Windows.GeneralKeybindingsY); KeybindingManager.Initialize(); Initialize(); RefractoredDrawKeybindings(); this.Parent = UserInterfaceManager.Get <KeybindingsWindow>(); }
/// <summary> /// Initialises necessary objects for game start. /// Most notably initialises the game state machine /// </summary> protected override void Initialize() { this.IsMouseVisible = true; globalBindings = new KeybindingManager(); //Bind the fullscreen toggle to the global bindings globalBindings.BindKeyEvent(Keys.F11, InputState.down, ToggleFullScreen); //Bind the escape button to the Exit action globalBindings.BindKeyEvent(Keys.Escape, InputState.down, Exit); GameData.Initialise(); eventManager = new GameEventManager(); GameEventManager.Instance = eventManager; camera = new Camera(graphics.GraphicsDevice.Viewport); camera.Position = new Vector2(0, 0); Camera.mainCamera = camera; //Default background defaultBackgroundTex = Content.Load <Texture2D>("PlatformerGraphicsDeluxe/Backgrounds/bg"); background = new Graphics.Background(defaultBackgroundTex, Vector2.One, Color.White); GameStateMachine = new FSM(); //NOTE spaces don't seem to scale correctly, so tabs are used. TextScreen startScreenState = new StartScreen(this, "Explorer", "Press enter to continue", Keys.Enter); startScreenState.Name = "Start"; PlayGame playGameState = new PlayGame(this); TextScreen loseScreenState = new EndScreen(this, "YOU LOSE", "Press enter to continue", Keys.Enter); loseScreenState.Name = "Lose"; TextScreen winScreenState = new EndScreen(this, "YOU WIN", "Press enter to continue", Keys.Enter); winScreenState.Name = "Win"; startScreenState.AddTransition(playGameState, () => { return(startScreenState.done); }); loseScreenState.AddTransition(startScreenState, () => { return(loseScreenState.done); }); winScreenState.AddTransition(startScreenState, () => { return(winScreenState.done); }); playGameState.AddTransition(loseScreenState, () => { return(playGameState.GameLost); }); playGameState.AddTransition(winScreenState, () => { return(playGameState.GameWon); }); GameStateMachine.AddStates(startScreenState, playGameState, loseScreenState, winScreenState); base.Initialize(); }
public override bool ProcessKeyboard(Keyboard info) { if (info.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.H)) { ChopWood(); return(true); } if (info.IsKeyPressed(KeybindingManager.GetKeybinding <IKeybinding>(Keybinding.Keybindings.Back))) { this.FullTransition(UserInterfaceManager.Get <GameWindow>()); } return(false); }
public override bool ProcessKeyboard(Keyboard info) { foreach (var keybinding in IndexedKeybindings) { if (info.IsKeyPressed(keybinding.Key)) { var player = EntityManager.Get <IEntity>(Game.GameSession.Player.ObjectId); // Todo: make gamesession player less accessible EntityManager.TravelEntityToArea((Player)player, keybinding.ObjectId); return(true); } } if (info.IsKeyPressed(KeybindingManager.GetKeybinding <IKeybinding>(Keybinding.Keybindings.Back))) { this.FullTransition(UserInterfaceManager.Get <GameWindow>()); } return(false); }
public void Start() { LoadPrefs(); Key = GameObject.Find("InputManager").GetComponent <KeybindingManager>(); movement = GetComponent <PlayerMovement>(); PUI = GetComponent <PlayerUI>(); cam = GameObject.Find("Main Camera"); ML = cam.GetComponent <MouseLook>(); if (Reset) { ResetPos(); } PUI.HealthSlider.maxValue = settings.MaxHealth; PUI.HealthSlider.value = _health; PUI.StaminaSlider.maxValue = settings.MaxStamina; PUI.StaminaSlider.value = _stamina; transform.position = new Vector3(XPos, YPos, ZPos); }
public override bool ProcessKeyboard(Keyboard info) { // TODO: SOMETIMES THROWS NULL REFERENCE if (UserInterfaceManager.Get <LocationKeybindingsWindow>().IndexedKeybindings != null) { foreach (var keybinding in UserInterfaceManager.Get <LocationKeybindingsWindow>().IndexedKeybindings) { if (info.IsKeyPressed(keybinding.Key)) { EntityManager.TravelEntityToLocation(Game.GameSession.Player, keybinding.ObjectId); return(true); } } } if (info.IsKeyPressed(KeybindingManager.GetKeybinding <IKeybinding>(Keybinding.Keybindings.Character))) { OpenCharacterWindow(); return(true); } if (info.IsKeyPressed(KeybindingManager.GetKeybinding <IKeybinding>(Keybinding.Keybindings.Inventory))) { OpenInventoryWindow(); return(true); } if (info.IsKeyPressed(KeybindingManager.GetKeybinding <IKeybinding>(Keybinding.Keybindings.Travel))) { OpenTravelWindow(); return(true); } if (info.IsKeyPressed(KeybindingManager.GetKeybinding <IKeybinding>(Keybinding.Keybindings.Chop))) { OpenChoppingWindow(); } return(false); }
public void Start() { Player = GameObject.Find("Player"); key = GameObject.Find("InputManager").GetComponent <KeybindingManager>(); }
private void UpdateKeybindingVisibility() { KeybindingManager.UpdateVisibility(Keybindings.Chop, WorldObjectManager.ContainsWorldObject(Game.GameSession.Player.CurrentLocation, GameObjects.WorldObjectBase.Objects.Tree) && this.IsFocused); }
public void Start() { key = GameObject.Find("InputManager").GetComponent <KeybindingManager>(); en = GameObject.Find("Engine").GetComponent <Engine>(); }
public virtual void InitKeybindings() { keybindingManager = new KeybindingManager(); }
public void Initialize() { Keybindings = KeybindingManager.GetCategoryKeybindings <IKeybinding>(Keybinding.Category.General); }