/// <summary> /// Registers classic Bugs /// </summary> /// <param name="typeMapper">Type Mapper</param> /// <param name="settings">Settings</param> private void RegisterClassicBug(ITypeMapper typeMapper, KeyValueStore settings) { // Classic Bug typeMapper.RegisterItem <ClassicBugItem, BugState, BugInfo>(this, "Classic Bug"); // Walking settings.Set <ClassicBugItem>("MaxSpeed", 2f, "Maximum Speed of a Classic Bug"); typeMapper.AttachItemProperty <ClassicBugItem, WalkingProperty>(this, "Classic Bug Walking", (i) => { WalkingProperty property = new WalkingProperty(i); // Set Walking Speed property.MaximumSpeed = i.Settings.GetFloat <ClassicBugItem>("MaxSpeed").Value; // Bind Direction to the Items Orientation property.Direction = i.Orientation; i.OrientationChanged += (item, v) => { property.Direction = v; }; return(property); }); // Collision settings.Set <ClassicBugItem>("Mass", 10f, "Collision Mass of a Classic Bug"); typeMapper.AttachItemProperty <ClassicBugItem, CollidableProperty>(this, "Classic Bug Collidable", (i) => { CollidableProperty property = new CollidableProperty(i); // Set Collision Mass property.CollisionFixed = false; property.CollisionMass = i.Settings.GetFloat <ClassicBugItem>("Mass").Value; // Bind Collision Radius to the Item Radius property.CollisionRadius = i.Radius; i.RadiusChanged += (item, v) => { property.CollisionRadius = v; }; return(property); }); // Visibility typeMapper.AttachItemProperty <ClassicBugItem, VisibleProperty>(this, "Classic Bug Visible", (i) => { VisibleProperty property = new VisibleProperty(i); // Bind Visibility Radius to the Item Radius property.VisibilityRadius = i.Radius; i.RadiusChanged += (item, v) => { property.VisibilityRadius = v; }; return(property); }); // Sighting settings.Set <ClassicBugItem>("ViewRange", 20f, "View Range of a Classic Bug"); settings.Set <ClassicBugItem>("ViewAngle", 360, "View Angle of a Classic Bug"); typeMapper.AttachItemProperty <ClassicBugItem, SightingProperty>(this, "Classic Bug Sighting", (i) => { SightingProperty property = new SightingProperty(i); // Set View Range and Angle property.ViewRange = i.Settings.GetFloat <ClassicBugItem>("ViewRange").Value; property.ViewAngle = i.Settings.GetFloat <ClassicBugItem>("ViewAngle").Value; // Bind View Direction to the Item Orientation property.ViewDirection = i.Orientation; i.OrientationChanged += (item, v) => { property.ViewDirection = v; }; return(property); }); // Sniffer typeMapper.AttachItemProperty <ClassicBugItem, SnifferProperty>(this, "Classic Bug Sniffer"); // Attackable settings.Set <ClassicBugItem>("MaxHealth", 1000, "Maximum Health of a Classic Bug"); typeMapper.AttachItemProperty <ClassicBugItem, AttackableProperty>(this, "Classic Bug Attackable", (i) => { AttackableProperty property = new AttackableProperty(i); // Bind Attackable Radius to Item Radius property.AttackableRadius = i.Radius; i.RadiusChanged += (item, v) => { property.AttackableRadius = v; }; // Health property.AttackableMaximumHealth = settings.GetInt <ClassicBugItem>("MaxHealth").Value; property.AttackableHealth = settings.GetInt <ClassicBugItem>("MaxHealth").Value; return(property); }); // Attacker settings.Set <ClassicBugItem>("AttackRange", 5f, "Attack Range for a Classic Bug"); settings.Set <ClassicBugItem>("RecoveryTime", 5, "Recovery Time in Rounds for a Classic Bug"); settings.Set <ClassicBugItem>("AttackStrength", 10, "Attach Strength for a Classic Bug"); typeMapper.AttachItemProperty <ClassicBugItem, AttackerProperty>(this, "Classic Bug Attacker", (i) => { AttackerProperty property = new AttackerProperty(i); property.AttackRange = i.Settings.GetFloat <ClassicBugItem>("AttackRange").Value; property.AttackRecoveryTime = i.Settings.GetInt <ClassicBugItem>("RecoveryTime").Value; property.AttackStrength = i.Settings.GetInt <ClassicBugItem>("AttackStrength").Value; return(property); }); }
/// <summary> /// Registers Ants /// </summary> /// <param name="typeMapper">Type Mapper</param> /// <param name="settings">Settings</param> private void RegisterAnt(ITypeMapper typeMapper, KeyValueStore settings) { // Ant Item settings.Set <AntItem>("ZickZackAngle", 10, "Correction Angle after Sprint"); settings.Set <AntItem>("ZickZackRange", 30f, "Distance to go every Sprint"); settings.Set <AntItem>("RotationSpeed", 20, "Maximum Rotation Angle per Round"); settings.Set <AntItem>("DropSugar", false, "Will an Ant leave a small Sugar on Drop"); settings.Set <AntItem>("MarkerDelay", 10, "Time in Rounds between Marker-Drops"); typeMapper.RegisterItem <AntItem, AntState, AntInfo>(this, "Ant"); // Walking settings.Set <AntItem>("MaxSpeed", 1f, "Maximum Speed of an Ant"); typeMapper.AttachItemProperty <AntItem, WalkingProperty>(this, "Ant Walking", (i) => { WalkingProperty property = new WalkingProperty(i); // Set Maximum Speed based on the current Settings // TODO: Check for Castes property.MaximumSpeed = i.Settings.GetFloat <AntItem>("MaxSpeed").Value; // Bind Item Orientation to Walk-Direction property.Direction = i.Orientation; i.OrientationChanged += (item, v) => { property.Direction = v; }; return(property); }); // Collision settings.Set <AntItem>("Mass", 1f, "Collision Mass of an Ant"); typeMapper.AttachItemProperty <AntItem, CollidableProperty>(this, "Ant Collidable", (i) => { CollidableProperty property = new CollidableProperty(i); // Set Mass to Settings property.CollisionFixed = false; property.CollisionMass = i.Settings.GetFloat <AntItem>("Mass").Value; // Bind Collision Radius to Item Radius property.CollisionRadius = i.Radius; i.RadiusChanged += (item, v) => { property.CollisionRadius = v; }; return(property); }); // Visibility typeMapper.AttachItemProperty <AntItem, VisibleProperty>(this, "Ant Visible", (i) => { VisibleProperty property = new VisibleProperty(i); // Bind Visibility Radius to the Item Radius property.VisibilityRadius = i.Radius; i.RadiusChanged += (item, v) => { property.VisibilityRadius = v; }; return(property); }); // Sighting settings.Set <AntItem>("ViewRange", 20f, "View Range of an Ant"); settings.Set <AntItem>("ViewAngle", 360, "View Angle of an Ant"); typeMapper.AttachItemProperty <AntItem, SightingProperty>(this, "Ant Sighting", (i) => { SightingProperty property = new SightingProperty(i); // Set View Range and Angle property.ViewRange = i.Settings.GetFloat <AntItem>("ViewRange").Value; property.ViewAngle = i.Settings.GetFloat <AntItem>("ViewAngle").Value; // Bind View Direction to the Item Orientation property.ViewDirection = i.Orientation; i.OrientationChanged += (item, v) => { property.ViewDirection = v; }; return(property); }); // Sniffer typeMapper.AttachItemProperty <AntItem, SnifferProperty>(this, "Ant Sniffer"); // Carrier settings.Set <AntItem>("CarrierStrength", 10f, "Carrier Strength of an Ant"); typeMapper.AttachItemProperty <AntItem, CarrierProperty>(this, "Ant Carrier", (i) => { CarrierProperty property = new CarrierProperty(i); property.CarrierStrength = i.Settings.GetFloat <AntItem>("CarrierStrength").Value; return(property); }); // Attackable settings.Set <AntItem>("MaxHealth", 100f, "Maximum Health for an Ant"); typeMapper.AttachItemProperty <AntItem, AttackableProperty>(this, "Ant Attackable", (i) => { AttackableProperty property = new AttackableProperty(i); // Bind Attackable Radius to Item Radius property.AttackableRadius = i.Radius; i.RadiusChanged += (item, v) => { property.AttackableRadius = v; }; // Health property.AttackableMaximumHealth = settings.GetInt <AntItem>("MaxHealth").Value; property.AttackableHealth = settings.GetInt <AntItem>("MaxHealth").Value; return(property); }); // Attacker settings.Set <AntItem>("AttackRange", 3f, "Attack Range for a Bug"); settings.Set <AntItem>("RecoveryTime", 2, "Recovery Time in Rounds for a Bug"); settings.Set <AntItem>("AttackStrength", 5, "Attach Strength for a Bug"); typeMapper.AttachItemProperty <AntItem, AttackerProperty>(this, "Ant Attacker", (i) => { AttackerProperty property = new AttackerProperty(i); property.AttackRange = i.Settings.GetFloat <AntItem>("AttackRange").Value; property.AttackRecoveryTime = i.Settings.GetInt <AntItem>("RecoveryTime").Value; property.AttackStrength = i.Settings.GetInt <AntItem>("AttackStrength").Value; return(property); }); // Collector settings.Set <AntItem>("SugarCapacity", 5, "Maximum Capacity for Sugar"); settings.Set <AntItem>("AppleCapacity", 2, "Maximum Capacity for Apple"); typeMapper.AttachItemProperty <AntItem, SugarCollectorProperty>(this, "Ant Sugar Collectable", (i) => { SugarCollectorProperty property = new SugarCollectorProperty(i); property.Capacity = i.Settings.GetInt <AntItem>("SugarCapacity").Value; return(property); }); typeMapper.AttachItemProperty <AntItem, AppleCollectorProperty>(this, "Ant Apple Collectable", (i) => { AppleCollectorProperty property = new AppleCollectorProperty(i); property.Capacity = i.Settings.GetInt <AntItem>("AppleCapacity").Value; return(property); }); // TODO: Optional, wenn _settings.ANT_APPLECOLLECT | _settings.ANT_APPLE_CAPACITY, 0); }
/// <summary> /// Registers Anthills /// </summary> /// <param name="typeMapper">Type Mapper</param> /// <param name="settings">Settings</param> private void RegisterAnthill(ITypeMapper typeMapper, KeyValueStore settings) { // Anthill typeMapper.RegisterItem <AnthillItem, AnthillState, AnthillInfo>(this, "Anthill"); // Collision typeMapper.AttachItemProperty <AnthillItem, CollidableProperty>(this, "Anthill Collidable", (i) => { CollidableProperty property = new CollidableProperty(i); // Set Collision Mass property.CollisionFixed = true; property.CollisionMass = 0f; // Bind Radius to the Item Radius property.CollisionRadius = i.Radius; i.RadiusChanged += (item, v) => { property.CollisionRadius = v; }; return(property); }); // Visibility typeMapper.AttachItemProperty <AnthillItem, VisibleProperty>(this, "Anthill Visible", (i) => { VisibleProperty property = new VisibleProperty(i); // Bind Visibility Radius to the Item Radius property.VisibilityRadius = i.Radius; i.RadiusChanged += (item, v) => { property.VisibilityRadius = v; }; return(property); }); // Attackable settings.Set <AnthillItem>("Attackable", false, "Enables the possibility to destroy Anthills"); settings.Set <AnthillItem>("MaxHealth", 1000, "Maximum Health of an Anthill"); settings.Set <AnthillItem>("Buildable", false, "Can an Anthill build by ants"); typeMapper.AttachItemProperty <AnthillItem, AttackableProperty>(this, "Anthill Attackable", (i) => { // Check Attackable Switch if (!i.Settings.GetBool <AnthillItem>("Attackable").Value) { return(null); } AttackableProperty property = new AttackableProperty(i); // Bind Attackable Radius to Item Radius property.AttackableRadius = i.Radius; i.RadiusChanged += (item, v) => { property.AttackableRadius = v; }; // Health property.AttackableMaximumHealth = settings.GetInt <AnthillItem>("MaxHealth").Value; property.AttackableHealth = settings.GetInt <AnthillItem>("MaxHealth").Value; return(property); }); // Collectable typeMapper.AttachItemProperty <AnthillItem, SugarCollectableProperty>(this, "Anthill Sugarsafe"); // TODO: Radius typeMapper.AttachItemProperty <AnthillItem, AppleCollectableProperty>(this, "Anthill Applesafe"); // TODO: Radius }