public override void Initialize() { SpriteFont comicSans20 = ContentManager.LoadSpriteFont("SpriteFonts/ComicSans20"); SpriteFont comicSans30 = ContentManager.LoadSpriteFont("SpriteFonts/ComicSans30"); loseMessage = new SpriteFontGraphic("You lose!", comicSans30, new Vector2(350, 270), Color.White); instructions = new SpriteFontGraphic("Press Space to try again or Escape to go back to the main menu", comicSans20, new Vector2(120, 300), Color.White); keyLocker.LockKey(Keys.Space); keyLocker.LockKey(Keys.Escape); }
public override void Initialize() { // setup graphics on screen (background map, spritefont text) background = new TitleScreenMap(); background.SetAdjustCamera(false); keyLocker.LockKey(Keys.Space); }
public override void Initialize() { background = new TitleScreenMap(); background.SetAdjustCamera(false); background.SetCameraLocation(Direction.LEFT, Direction.DOWN); keyTimer.SetWaitTime(200); menuItemSelected = -1; keyLocker.LockKey(Keys.Space); }
// player STANDING state logic protected void PlayerStanding(KeyboardState keyboardState) { // sets animation to a STAND animation based on which way player is facing currentAnimationName = FacingDirection == Direction.RIGHT ? "STAND_RIGHT" : "STAND_LEFT"; // if walk left or walk right key is pressed, player enters WALKING state if (keyboardState.IsKeyDown(MOVE_LEFT_KEY) || keyboardState.IsKeyDown(MOVE_RIGHT_KEY)) { PlayerState = PlayerState.WALKING; } // if jump key is pressed, player enters JUMPING state else if (keyboardState.IsKeyDown(JUMP_KEY) && !keyLocker.IsKeyLocked(JUMP_KEY)) { keyLocker.LockKey(JUMP_KEY); PlayerState = PlayerState.JUMPING; } // if crouch key is pressed, player enters CROUCHING state else if (keyboardState.IsKeyDown(CROUCH_KEY)) { PlayerState = PlayerState.CROUCHING; } }
protected void HandleLeftKeyPressed(KeyboardState keyboardState) { // if shift key is also held, highlight if (IsShiftKeyPressed()) { if (CursorPosition > 0) { CursorPosition--; highlightMode = true; } if (CursorPosition < highlightCursorIndex) { HighlightStartIndex = CursorPosition; } else if (CursorPosition > highlightCursorIndex) { HighlightEndIndex = CursorPosition; } else { HighlightStartIndex = CursorPosition; HighlightEndIndex = CursorPosition; } if (!IsTextHighlighted) { cursorChangeTimer.SetWaitTime(100); showCursor = true; } keyLocker.LockKey(Keys.Left); keyLocker.UnlockKey(Keys.Right); cursorChangeTimer.SetWaitTime(100); } // move cursor to left else { if (!IsTextHighlighted) { CursorPosition--; } else { CursorPosition = HighlightStartIndex; } ResetCursorBlinkTimer(); keyLocker.LockKey(Keys.Left); keyLocker.UnlockKey(Keys.Right); cursorChangeTimer.SetWaitTime(100); ResetHighlightIndexes(); highlightMode = false; } }