protected override void Awake() { this._clsTasks = this.SafeGetComponent <SceneTasksMono>(); this._clsTasks.Init(); GameObject gameObject = base.get_transform().FindChild("Task").get_gameObject(); StrategyTaskManager._clsTopTask = gameObject.get_transform().FindChild("StrategyTop").GetComponent <StrategyTopTaskManager>(); StrategyTaskManager._clsRebellionTask = gameObject.get_transform().FindChild("Rebellion").GetComponent <StrategyRebellionTaskManager>(); if (SingletonMonoBehaviour <FadeCamera> .Instance != null) { SingletonMonoBehaviour <FadeCamera> .Instance.SetActive(true); } if (!KeyControlManager.exist()) { Util.Instantiate(this.KeyManager, null, false, false); } StrategyTaskManager._traOverView = base.get_transform().FindChild("OverView"); StrategyTaskManager._traOverViewCamera = StrategyTaskManager._traOverView.FindChild("OverViewCamera").GetComponent <Camera>(); StrategyTaskManager._traMapRoot = base.get_transform().FindChild("Map Root"); }
protected override void Awake() { _clsTasks = this.SafeGetComponent <SceneTasksMono>(); _clsTasks.Init(); GameObject gameObject = base.transform.FindChild("Task").gameObject; _clsTopTask = ((Component)gameObject.transform.FindChild("StrategyTop")).GetComponent <StrategyTopTaskManager>(); _clsRebellionTask = ((Component)gameObject.transform.FindChild("Rebellion")).GetComponent <StrategyRebellionTaskManager>(); if (SingletonMonoBehaviour <FadeCamera> .Instance != null) { SingletonMonoBehaviour <FadeCamera> .Instance.SetActive(isActive : true); } if (!KeyControlManager.exist()) { Util.Instantiate(KeyManager); } _traOverView = base.transform.FindChild("OverView"); _traOverViewCamera = ((Component)_traOverView.FindChild("OverViewCamera")).GetComponent <Camera>(); _traMapRoot = base.transform.FindChild("Map Root"); }