private void Initialize() { _globalKeyEvents = new GlobalKeyEvents(); _globalKeyEvents.KeyDown += _globalKeyEvents_KeyDown; HandlesKeyEvents = true; PlayPausedKey = KeyCombination.TriggeredBy(Keys.F1); PauseKey = KeyCombination.TriggeredBy(Keys.F2); StopKey = KeyCombination.TriggeredBy(Keys.F3); MuteVolumeKey = KeyCombination.TriggeredBy(Keys.M).Control(); IncreaseVolumeKey = KeyCombination.TriggeredBy(Keys.Oemplus); DecreaseVolumeKey = KeyCombination.TriggeredBy(Keys.OemMinus); }