private void Initialize()
 {
     _globalKeyEvents          = new GlobalKeyEvents();
     _globalKeyEvents.KeyDown += _globalKeyEvents_KeyDown;
     HandlesKeyEvents          = true;
     PlayPausedKey             = KeyCombination.TriggeredBy(Keys.F1);
     PauseKey          = KeyCombination.TriggeredBy(Keys.F2);
     StopKey           = KeyCombination.TriggeredBy(Keys.F3);
     MuteVolumeKey     = KeyCombination.TriggeredBy(Keys.M).Control();
     IncreaseVolumeKey = KeyCombination.TriggeredBy(Keys.Oemplus);
     DecreaseVolumeKey = KeyCombination.TriggeredBy(Keys.OemMinus);
 }