private void LoadAnimation(StringValue path) { Animation _kerbalanimation = null; shared.Vessel.GetComponentCached <Animation>(ref _kerbalanimation); var kerbaltransform = shared.Vessel.transform; KerbalAnimationClip myclip = new KerbalAnimationClip(); myclip.LoadFromURL(path.ToString()); myclip.Initialize(_kerbalanimation, kerbaltransform); }
/// <summary> /// Starts the fishing program. /// </summary> public void StartFishing(Vessel v, ProtoCrewMember pcm) { evaVessel = v; kerbalFisher = pcm; fishingData = SportsScenario.Instance.GetFishingData(pcm); SetState(FishingState.StartFishing); // Get the kerbal EVA KerbalEVA eva = evaVessel.GetComponent <KerbalEVA>(); // Create the fishing pole object GameObject poleObject = new GameObject("fishingPole"); fishingPole = poleObject.AddComponent <FishingPole>(); fishingPole.referenceTransform = eva.transform.FindDeepChild("bn_r_mid_a01"); poleObject.SetActive(true); // Initialize animations animation = eva.GetComponent <Animation>(); castingClip.Initialize(animation, eva.transform); reelingClip.Initialize(animation, eva.transform); hookedClip.Initialize(animation, eva.transform); caughtClip.Initialize(animation, eva.transform); // Close the window that caused us to open UIPartActionWindow paw = UnityEngine.Object.FindObjectOfType <UIPartActionWindow>(); if (paw != null) { paw.isValid = false; } // Determine the body difficulty double gravityModifier = evaVessel.mainBody.gravParameter / (evaVessel.mainBody.Radius * evaVessel.mainBody.Radius) / 9.81; double scienceModifier = evaVessel.mainBody.scienceValues.SplashedDataValue / 10.0f; bodyDifficulty = gravityModifier + scienceModifier; hookedReelingSpeed = defaultHookedReelingSpeed / (float)bodyDifficulty; Debug.Log("Body difficulty for " + evaVessel.mainBody.name + " = " + bodyDifficulty); // Pop up the tutorial dialog if (firstTimeDialog == null && !SportsScenario.Instance.tutorialDialogShown) { firstTimeDialog = gameObject.AddComponent <GenericDialog>(); firstTimeDialog.instructorName = "Strategy_MechanicGuy"; firstTimeDialog.text = tutorialText; firstTimeDialog.animation = GenericDialog.Animation.true_nodA; SportsScenario.Instance.tutorialDialogShown = true; } }