public override void OnJoinedRoom() { Destroy(playerGameObject); playerGameObject = PhotonNetwork.Instantiate(Path.Combine("Player"), spawnPoint.transform.position, spawnPoint.transform.rotation, 0); player = playerGameObject.GetComponentInChildren <KartController>(); player.enabled = true; player.SetPlayerMaterial(); gameCam.Follow = player.transform; gameCam.LookAt = player.transform; Debug.Log("Player instantiated"); }
private void Start() { menuCam.gameObject.SetActive(true); gameCam.gameObject.SetActive(false); player.enabled = false; player.SetPlayerMaterial(); particles1.Play(); particles2.Play(); PhotonNetwork.AddCallbackTarget(this); Debug.Log(spawnPoint); Connect(); }