public void SetMotion(Karen90MmoFramework.Quantum.Vector3 horizontalMoveDirection, float horizontalMoveSpeed, Karen90MmoFramework.Quantum.Quaternion rotation)
 {
     this.MovementDirection = horizontalMoveDirection;
     this.MovementeSpeed    = horizontalMoveSpeed;
     this.Orientation       = rotation;
 }
 public void SetMotion(Karen90MmoFramework.Quantum.Vector3 horizontalMoveDirection, float horizontalMoveSpeed)
 {
     this.MovementDirection = horizontalMoveDirection;
     this.MovementeSpeed    = horizontalMoveSpeed;
 }