public void SetMotion(Karen90MmoFramework.Quantum.Vector3 horizontalMoveDirection, float horizontalMoveSpeed, Karen90MmoFramework.Quantum.Quaternion rotation) { this.MovementDirection = horizontalMoveDirection; this.MovementeSpeed = horizontalMoveSpeed; this.Orientation = rotation; }
public void SetMotion(Karen90MmoFramework.Quantum.Vector3 horizontalMoveDirection, float horizontalMoveSpeed) { this.MovementDirection = horizontalMoveDirection; this.MovementeSpeed = horizontalMoveSpeed; }