public static void AddKaiokenExhaustion(Player player, int multiplier) { MyPlayer modPlayer = MyPlayer.ModPlayer(player); player.AddBuff(KaiokenFatigue.GetBuffId(), (int)Math.Ceiling(modPlayer.KaiokenTimer * multiplier)); modPlayer.KaiokenTimer = 0f; }
public static bool IsTiredFromKaioken(Player player) { return(player.HasBuff(KaiokenFatigue.GetBuffId())); }