private IEnumerator CoLoadSerializeMaterial() { var matLoadBridge = KAssetFileLoader.Load(Url); while (!matLoadBridge.IsCompleted) { Progress = matLoadBridge.Progress; yield return(null); } var sMat = matLoadBridge.ResultObject as KSerializeMaterial; Debuger.Assert(sMat); Desc = sMat.ShaderName; Debuger.Assert(Mat == null); yield return(KResourceModule.Instance.StartCoroutine(CoGenerateMaterial(Url, sMat))); Debuger.Assert(Mat); matLoadBridge.Release(); //不需要它了 if (Application.isEditor) { KResoourceLoadedAssetDebugger.Create("Material", Url, Mat); } OnFinish(Mat); }
protected override void Init(string url, params object[] args) { base.Init(url, args); _assetFileBridge = KAssetFileLoader.Load(url, (isOk, asset) => { if (IsReadyDisposed) // 中途释放 { OnFinish(null); return; } if (!isOk) { OnFinish(null); Logger.LogError("[InstanceAssetLoader]Error on assetfilebridge loaded... {0}", url); return; } try { InstanceAsset = (GameObject)GameObject.Instantiate(asset as UnityEngine.GameObject); } catch (Exception e) { Logger.LogException(e); } if (Application.isEditor) { KResoourceLoadedAssetDebugger.Create("AssetCopy", url, InstanceAsset); } OnFinish(InstanceAsset); }); }
protected override void Init(string path, params object[] args) { var loaderMode = (KAssetBundleLoaderMode)args[0]; base.Init(path, args); if (string.IsNullOrEmpty(path)) { Logger.LogError("StaticAssetLoader 空资源路径!"); } _assetFileLoader = KAssetFileLoader.Load(path, (_isOk, _obj) => { OnFinish(_obj); if (Application.isEditor) { if (TheAsset != null) { KResoourceLoadedAssetDebugger.Create("StaticAsset", path, TheAsset); } } }, loaderMode); }
private IEnumerator _Init(string path, string assetName, KAssetBundleLoaderMode loaderMode) { IsLoadAssetBundle = KEngine.AppEngine.GetConfig("IsLoadAssetBundle").ToInt32() != 0; AssetInBundleName = assetName; UnityEngine.Object getAsset = null; if (!IsLoadAssetBundle) { string extension = System.IO.Path.GetExtension(path); path = path.Substring(0, path.Length - extension.Length); // remove extensions getAsset = Resources.Load <UnityEngine.Object>(path); if (getAsset == null) { Logger.LogError("Asset is NULL(from Resources Folder): {0}", path); } OnFinish(getAsset); } else { _bundleLoader = KAssetBundleLoader.Load(path, null, loaderMode); while (!_bundleLoader.IsCompleted) { if (IsReadyDisposed) // 中途释放 { _bundleLoader.Release(); OnFinish(null); yield break; } yield return(null); } if (!_bundleLoader.IsSuccess) { Logger.LogError("[KAssetFileLoader]Load BundleLoader Failed(Error) when Finished: {0}", path); _bundleLoader.Release(); OnFinish(null); yield break; } var assetBundle = _bundleLoader.Bundle; System.DateTime beginTime = System.DateTime.Now; if (AssetInBundleName == null) { // 经过AddWatch调试,.mainAsset这个getter第一次执行时特别久,要做序列化 //AssetBundleRequest request = assetBundle.LoadAsync("", typeof(Object));// mainAsset //while (!request.isDone) //{ // yield return null; //} try { Logger.Assert(getAsset = assetBundle.mainAsset); } catch { Logger.LogError("[OnAssetBundleLoaded:mainAsset]{0}", path); } } else { // TODO: 未测试过这几行!~~ AssetBundleRequest request = assetBundle.LoadAsync(AssetInBundleName, typeof(Object)); while (!request.isDone) { yield return(null); } getAsset = request.asset; } KResourceModule.LogLoadTime("AssetFileBridge", path, beginTime); if (getAsset == null) { Logger.LogError("Asset is NULL: {0}", path); } _bundleLoader.Release(); // 释放Bundle(WebStream) } if (Application.isEditor) { if (getAsset != null) { KResoourceLoadedAssetDebugger.Create(getAsset.GetType().Name, Url, getAsset as UnityEngine.Object); } } if (getAsset != null) { // 更名~ 注明来源asset bundle 带有类型 getAsset.name = string.Format("{0}~{1}", getAsset, Url); } OnFinish(getAsset); }