예제 #1
0
    public void Connect(string sceneName, KNodeCallback callback)
    {
        On(EventConfig.AR_ONLINE, callback);

        socket.Open();

        Emit(EventConfig.ONLINE, JsonUtility.ToJson(new LocalDeviceRequest(sceneName)));
        //心跳检测
        //Emit(EventConfig.REQUEST_HEART, JsonUtility.ToJson(new TargetDeviceRequest(true, GlobalManager.DeviceID, "1")));
    }
예제 #2
0
        /// <summary>
        /// 添加监听回调
        /// </summary>
        /// <param name="response">回调事件名</param>
        /// <param name="callback">回调方法</param>
        public void AddListener(string response, KNodeCallback callback)
        {
            mySocket.On(response, (socket, packet, arg) =>
            {
                Debug.Log(packet.Payload);
                JSONNode jRoot = JSON.Parse(packet.Payload)[1];

                if (jRoot["status"] != "error")
                {
                    //TODO; 数据的转换
                    JSONNode data = jRoot["data"];
                    callback(data, jRoot);
                }
                else
                {
                    UIManager.ShowErrorMessage(jRoot["message"]);
                }
            });
        }
예제 #3
0
 public void StartRequestData(string request, string eventName, KNodeCallback callback)
 {
     socket.StartGetData(request, eventName, callback);
 }
예제 #4
0
 /// <summary>
 /// 注册事件,回调函数为jsonnode数组,0是data,1是原始json  {state:"",data:{},message:""}
 /// </summary>
 /// <param name="response">回调名称</param>
 /// <param name="callback">回调方法</param>
 public void On(string response, KNodeCallback callback)
 {
     socket.AddListener(response, callback);
 }
예제 #5
0
 /// <summary>
 /// 获取动态数据
 /// </summary>
 /// <param name="request">请求命令</param>
 /// <param name="eventName">回调事件名</param>
 /// <param name="callback">回调方法</param>
 public void StartGetData(string request, string eventName, KNodeCallback callback)
 {
     requestObj = new TargetDeviceRequest(true, GlobalManager.DeviceID, GlobalManager.CURRENT_TANKID);
     Request(request, JsonUtility.ToJson(requestObj));
     AddListener(eventName, callback);
 }