예제 #1
0
        public static void RemoveEntityToNetwork(KBEngine.KBNetworkView view)
        {
            var cg  = CGPlayerCmd.CreateBuilder();
            var ety = EntityInfo.CreateBuilder();

            ety.Id        = view.GetServerID();
            cg.EntityInfo = ety.Build();
            cg.Cmd        = "RemoveEntity";
            NetworkUtil.Broadcast(cg);
        }
예제 #2
0
 //增加一个玩家实体对象
 public void AddObject(long unitId, KBEngine.KBNetworkView view)
 {
     photonViewList.Add(view);
 }
예제 #3
0
 void Awake()
 {
     netView = gameObject.AddMissingComponent <KBEngine.KBNetworkView>();
 }