public EquipmentDef CreateEquipmentDef() { Dictionary <string, float> dictionary = new Dictionary <string, float>(); dictionary.Add((-899253461).ToString(), 200f); dictionary.Add((-486269331).ToString(), 25f); List <AttributeModifier> list = new List <AttributeModifier>(); list.Add(new AttributeModifier(TUNING.EQUIPMENT.ATTRIBUTE_MOD_IDS.INSULATION, (float)TUNING.EQUIPMENT.SUITS.ATMOSUIT_INSULATION, STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.NAME, false, false, true)); list.Add(new AttributeModifier(TUNING.EQUIPMENT.ATTRIBUTE_MOD_IDS.ATHLETICS, (float)TUNING.EQUIPMENT.SUITS.ATMOSUIT_ATHLETICS, STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.NAME, false, false, true)); list.Add(new AttributeModifier(TUNING.EQUIPMENT.ATTRIBUTE_MOD_IDS.THERMAL_CONDUCTIVITY_BARRIER, TUNING.EQUIPMENT.SUITS.ATMOSUIT_THERMAL_CONDUCTIVITY_BARRIER, STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.NAME, false, false, true)); list.Add(new AttributeModifier(Db.Get().Attributes.Digging.Id, (float)TUNING.EQUIPMENT.SUITS.ATMOSUIT_DIGGING, STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.NAME, false, false, true)); list.Add(new AttributeModifier(Db.Get().Attributes.ScaldingThreshold.Id, (float)TUNING.EQUIPMENT.SUITS.ATMOSUIT_SCALDING, STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.NAME, false, false, true)); expertAthleticsModifier = new AttributeModifier(TUNING.EQUIPMENT.ATTRIBUTE_MOD_IDS.ATHLETICS, (float)(-TUNING.EQUIPMENT.SUITS.ATMOSUIT_ATHLETICS), Db.Get().Skills.Suits1.Name, false, false, true); string id = "Jet_Suit"; string sLOT = TUNING.EQUIPMENT.SUITS.SLOT; SimHashes outputElement = SimHashes.Steel; float mass = (float)TUNING.EQUIPMENT.SUITS.ATMOSUIT_MASS; List <AttributeModifier> attributeModifiers = list; Tag[] additional_tags = new Tag[1] { GameTags.Suit }; EquipmentDef equipmentDef = EquipmentTemplates.CreateEquipmentDef(id,sLOT,outputElement,mass,"suit_jetpack_kanim",string.Empty,"body_jetpack_kanim",6,attributeModifiers,null,true,EntityTemplates.CollisionShape.CIRCLE,0.325f,0.325f,additional_tags,"JetSuit"); equipmentDef.RecipeDescription = STRINGS.EQUIPMENT.PREFABS.JET_SUIT.RECIPE_DESC; equipmentDef.EffectImmunites.Add(Db.Get().effects.Get("SoakingWet")); equipmentDef.EffectImmunites.Add(Db.Get().effects.Get("WetFeet")); equipmentDef.EffectImmunites.Add(Db.Get().effects.Get("PoppedEarDrums")); equipmentDef.OnEquipCallBack = delegate(Equippable eq) { Ownables soleOwner2 = eq.assignee.GetSoleOwner(); if ((Object)soleOwner2 != (Object)null) { GameObject targetGameObject2 = soleOwner2.GetComponent <MinionAssignablesProxy>().GetTargetGameObject(); Navigator component4 = targetGameObject2.GetComponent <Navigator>(); if ((Object)component4 != (Object)null) { component4.SetFlags(PathFinder.PotentialPath.Flags.HasJetPack); } MinionResume component5 = targetGameObject2.GetComponent <MinionResume>(); if ((Object)component5 != (Object)null && component5.HasPerk(Db.Get().SkillPerks.ExosuitExpertise.Id)) { targetGameObject2.GetAttributes().Get(Db.Get().Attributes.Athletics).Add(expertAthleticsModifier); } KAnimControllerBase component6 = targetGameObject2.GetComponent <KAnimControllerBase>(); if ((bool)component6) { component6.AddAnimOverrides(Assets.GetAnim("anim_loco_hover_kanim"), 0f); } } }; equipmentDef.OnUnequipCallBack = delegate(Equippable eq) { if (eq.assignee != null) { Ownables soleOwner = eq.assignee.GetSoleOwner(); if ((bool)soleOwner) { GameObject targetGameObject = soleOwner.GetComponent <MinionAssignablesProxy>().GetTargetGameObject(); if ((bool)targetGameObject) { targetGameObject.GetAttributes()?.Get(Db.Get().Attributes.Athletics).Remove(expertAthleticsModifier); Navigator component = targetGameObject.GetComponent <Navigator>(); if ((Object)component != (Object)null) { component.ClearFlags(PathFinder.PotentialPath.Flags.HasJetPack); } KAnimControllerBase component2 = targetGameObject.GetComponent <KAnimControllerBase>(); if ((bool)component2) { component2.RemoveAnimOverrides(Assets.GetAnim("anim_loco_hover_kanim")); } Effects component3 = targetGameObject.GetComponent <Effects>(); if (component3.HasEffect("SoiledSuit")) { component3.Remove("SoiledSuit"); } } eq.GetComponent <Storage>().DropAll(eq.transform.GetPosition(), true, true, default(Vector3), false); } } }; GeneratedBuildings.RegisterWithOverlay(OverlayScreen.SuitIDs, "Jet_Suit"); GeneratedBuildings.RegisterWithOverlay(OverlayScreen.SuitIDs, "Helmet"); return(equipmentDef); }