public override PlayerStateRunTime GetUserData() { JumpUserData data = new JumpUserData(); data.DisableTime = DisableTime; data.IsJumped = IsJumped; return(data); }
public override void SetUserData(PlayerStateRunTime data) { JumpUserData d = data as JumpUserData; if (d == null) { return; } d.IsJumped = IsJumped; d.DisableTime = DisableTime; }