/// <summary> /// 音游任务前往 /// </summary> private void ActivityMusicTaskGoto(string jumpTo) { JumpToModule.JumpTo(jumpTo, () => { View.JumpToMusicLevel(jumpTo); }); }
private void JumpTo(string jumpTarget) { JumpToModule.JumpTo(jumpTarget, () => { if (_taskWindow != null) { _taskWindow.JumpToCloseWindow(); } }); }
/// <summary> /// 前往星活动任务 /// </summary> /// <param name="jumpTarget">跳入的模块</param> private void GotoStarActivityTask(string jumpTarget) { JumpToModule.JumpTo(jumpTarget, null, _curPlayerPb); // if (jumpTarget.Contains("Activity") && jumpTarget!= "SupporterActivity") // { // int activityId = int.Parse(jumpTarget.Replace("Activity", null)); // Debug.LogError("跳入的活动模块ID===>"+activityId); // ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_ACTIVITY, false, false, activityId); // return; // } // // switch (jumpTarget) // { // case "BuyEnergy": // case "BuyGold": // case "BuyEncouragePower": // OnJumpToBuyWindow(jumpTarget); // break; // case "GameMain": // OnGoBackToMain(); // break; // case "CardResolve": // ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_CARD,false,false,jumpTarget); // break; // case "DrawCard_Gold": // ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_DRAWCARD,false,false,jumpTarget); // break; // case "DrawCard_Gem": // ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_DRAWCARD); // break; // case "SendGift": // // ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_FAVORABILITYMAIN,false,false,jumpTarget,_curPlayerPb); // break; // case "FavorabilityPhoneEvent": // // ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_FAVORABILITYMAIN,false,false,jumpTarget,_curPlayerPb); // break; // case "Reloading": // GlobalData.FavorabilityMainModel.CurrentRoleVo =GlobalData.FavorabilityMainModel.GetUserFavorabilityVo((int)_curPlayerPb); // ModuleManager.Instance.EnterModule(jumpTarget,false,true); // break; // default: // ModuleManager.Instance.EnterModule(jumpTarget,false,true); // break; // // } }
private void JumpToOtherView(string target) { JumpToModule.JumpTo(target); }
/// <summary> /// 前往星活动任务 /// </summary> /// <param name="jumpTarget">跳入的模块</param> private void GotoStarActivityTask(string jumpTarget) { JumpToModule.JumpTo(jumpTarget, null, _curPlayerPb); }