public virtual void GetObjectBuilder(MyObjectBuilder_CubeGrid ob) { var thrustComp = CubeGrid.Components.Get <MyEntityThrustComponent>(); ob.DampenersEnabled = thrustComp == null || thrustComp.DampenersEnabled; ConveyorSystem.SerializeLines(ob.ConveyorLines); if (ob.ConveyorLines.Count == 0) { ob.ConveyorLines = null; } if (WheelSystem != null) { ob.Handbrake = WheelSystem.HandBrake; } if (MySession.Static.Settings.EnableOxygen && MySession.Static.Settings.EnableOxygenPressurization) { ob.OxygenAmount = GasSystem.GetOxygenAmount(); } if (MyPerGameSettings.EnableJumpDrive) { ob.JumpDriveDirection = JumpSystem.GetJumpDriveDirection(); ob.JumpRemainingTime = JumpSystem.GetRemainingJumpTime(); } }
public UnitMotor(IUnitInput input, JumpSystem jumpSystem, Rigidbody rb, UnitSettings settings) { this.input = input; this.jumpSystem = jumpSystem; this.rb = rb; this.settings = settings; }
public virtual void GetObjectBuilder(MyObjectBuilder_CubeGrid ob) { ob.DampenersEnabled = ThrustSystem.DampenersEnabled; ConveyorSystem.SerializeLines(ob.ConveyorLines); if (ob.ConveyorLines.Count == 0) { ob.ConveyorLines = null; } if (WheelSystem != null) { ob.Handbrake = WheelSystem.HandBrake; } if (MySession.Static.Settings.EnableOxygen) { ob.OxygenAmount = OxygenSystem.GetOxygenAmount(); } if (MyPerGameSettings.EnableJumpDrive) { ob.JumpDriveDirection = JumpSystem.GetJumpDriveDirection(); ob.JumpElapsedTicks = JumpSystem.GetJumpElapsedTicks(); } }
public virtual void Init(MyObjectBuilder_CubeGrid builder) { var thrustComp = CubeGrid.Components.Get <MyEntityThrustComponent>(); if (thrustComp != null) { thrustComp.DampenersEnabled = builder.DampenersEnabled; } if (WheelSystem != null) { m_cubeGrid.SetHandbrakeRequest(builder.Handbrake); } if (MySession.Static.Settings.EnableOxygen) { GasSystem.Init(builder.OxygenAmount); } if (MyPerGameSettings.EnableJumpDrive) { JumpSystem.Init(builder.JumpDriveDirection, builder.JumpRemainingTime); } var thrustComponent = CubeGrid.Components.Get <MyEntityThrustComponent>(); if (thrustComponent != null) { thrustComponent.MergeAllGroupsDirty(); } }
public void UpdateBeforeSimulation() { ProfilerShort.Begin("Thrusters"); MyEntityThrustComponent thrustComp; if (CubeGrid.Components.TryGet(out thrustComp)) { thrustComp.UpdateBeforeSimulation(false, Sync.IsServer || CubeGrid.GridSystems.ControlSystem.IsLocallyControlled); } ProfilerShort.End(); // Only update gyros if there are gyros in the system if (GyroSystem.GyroCount > 0) { ProfilerShort.Begin("Gyros"); GyroSystem.UpdateBeforeSimulation(); ProfilerShort.End(); } if (MyFakes.ENABLE_WHEEL_CONTROLS_IN_COCKPIT) { ProfilerShort.Begin("Wheels"); WheelSystem.UpdateBeforeSimulation(); ProfilerShort.End(); } /*ProfilerShort.Begin("Conveyors"); * ConveyorSystem.UpdateBeforeSimulation(); * ProfilerShort.End();*/ ProfilerShort.Begin("Control"); ControlSystem.UpdateBeforeSimulation(); ProfilerShort.End(); ProfilerShort.Begin("Cameras"); CameraSystem.UpdateBeforeSimulation(); ProfilerShort.End(); if (MySession.Static.Settings.EnableOxygen && MySession.Static.Settings.EnableOxygenPressurization) { ProfilerShort.Begin("Oxygen"); GasSystem.UpdateBeforeSimulation(); ProfilerShort.End(); } if (MyPerGameSettings.EnableJumpDrive) { ProfilerShort.Begin("Jump"); JumpSystem.UpdateBeforeSimulation(); ProfilerShort.End(); } ProfilerShort.Begin("Ship sounds"); if (ShipSoundComponent != null) { ShipSoundComponent.Update(); } ProfilerShort.End(); }
public virtual void AfterGridClose() { ConveyorSystem.AfterGridClose(); if (MyPerGameSettings.EnableJumpDrive) { JumpSystem.AfterGridClose(); } m_blocksRegistered = false; }
// Use this for initialization void Awake() { //I am goint to father and after I look for the <JumpSystem> in children. myJumpSystem = GetComponentInParent <Components> ().GetComponentInChildren <JumpSystem> (); WORLD_DATA_SOUNDS_EFFECTS = FindObjectOfType <DATA_SOUNDS_EFFECTS> (); fatherComponents = GetComponentInParent <Components> (); }
public virtual void AfterGridClose() { ConveyorSystem.AfterGridClose(); if (MyPerGameSettings.EnableJumpDrive) { JumpSystem.AfterGridClose(); } m_blocksRegistered = false; // Clear out gas system GasSystem = null; }
// add new attacksystem here private void Start() { playerInput = unitSettings.IsPlayer ? new PlayerController() as IUnitInput: new SlimeController(); jumpSystem = new JumpSystem(); motor = new UnitMotor(playerInput, jumpSystem, GetComponent <Rigidbody>(), unitSettings); if (cam != null) { playerCamInput = new PlayerController(); camMotor = new PlayerCamMotor(playerCamInput, GetComponent <Transform>(), cam, unitSettings); } }
public virtual void UpdateBeforeSimulation() { ProfilerShort.Begin("Thrusters and Gyro"); MyEntityThrustComponent thrustComp; if (CubeGrid.Components.TryGet(out thrustComp)) { thrustComp.UpdateBeforeSimulation(); } GyroSystem.UpdateBeforeSimulation(); ProfilerShort.End(); if (MyFakes.ENABLE_WHEEL_CONTROLS_IN_COCKPIT) { ProfilerShort.Begin("Wheels"); WheelSystem.UpdateBeforeSimulation(); ProfilerShort.End(); } ProfilerShort.Begin("Conveyors"); ConveyorSystem.UpdateBeforeSimulation(); ProfilerShort.End(); ProfilerShort.Begin("Control"); ControlSystem.UpdateBeforeSimulation(); ProfilerShort.End(); ProfilerShort.Begin("Cameras"); CameraSystem.UpdateBeforeSimulation(); ProfilerShort.End(); if (MySession.Static.Settings.EnableOxygen) { ProfilerShort.Begin("Oxygen"); GasSystem.UpdateBeforeSimulation(); ProfilerShort.End(); } if (MyPerGameSettings.EnableJumpDrive) { ProfilerShort.Begin("Jump"); JumpSystem.UpdateBeforeSimulation(); ProfilerShort.End(); } }
//Chamado antes do Strat, mesmo se estre script estiver desativado void Awake() { WorldCameraFollow = FindObjectOfType <CameraFollow> (); meuJumpSystem = GetComponentInChildren <JumpSystem> (); meuAnimator = GetComponentInChildren <Animator> (); meuRigidbody2D = GetComponent <Rigidbody2D> (); for (int i = 0; i < minhasArmas.Length; i++) { minhasArmas [i].GetComponent <MudarPai> ().MudarMeuPai(lugarDasArmas[i]); } deslizando = false; recarregando = false; abaixado = false; possoPular = true; }
public virtual void Init(MyObjectBuilder_CubeGrid builder) { ThrustSystem.DampenersEnabled = builder.DampenersEnabled; if (WheelSystem != null) { WheelSystem.HandBrake = builder.Handbrake; } if (MySession.Static.Settings.EnableOxygen) { OxygenSystem.Init(builder.OxygenAmount); } if (MyPerGameSettings.EnableJumpDrive) { JumpSystem.Init(builder.JumpDriveDirection, builder.JumpElapsedTicks); } }
public virtual void UpdateBeforeSimulation() { ProfilerShort.Begin("Thrusters and gyro"); ThrustSystem.UpdateBeforeSimulation(); GyroSystem.UpdateBeforeSimulation(); ProfilerShort.End(); if (MyFakes.ENABLE_WHEEL_CONTROLS_IN_COCKPIT) { ProfilerShort.Begin("Wheels"); WheelSystem.UpdateBeforeSimulation(); ProfilerShort.End(); } ProfilerShort.Begin("Conveyors"); ConveyorSystem.UpdateBeforeSimulation(); ProfilerShort.End(); ProfilerShort.Begin("Control"); ControlSystem.UpdateBeforeSimulation(); ProfilerShort.End(); ProfilerShort.Begin("Cameras"); CameraSystem.UpdateBeforeSimulation(); ProfilerShort.End(); if (MySession.Static.Settings.EnableOxygen) { ProfilerShort.Begin("Oxygen"); OxygenSystem.UpdateBeforeSimulation(); ProfilerShort.End(); } if (MyPerGameSettings.EnableJumpDrive) { ProfilerShort.Begin("Jump"); JumpSystem.UpdateBeforeSimulation(); ProfilerShort.End(); } }
public virtual void Init(MyObjectBuilder_CubeGrid builder) { var thrustComp = CubeGrid.Components.Get <MyEntityThrustComponent>(); if (thrustComp != null) { thrustComp.DampenersEnabled = builder.DampenersEnabled; } if (WheelSystem != null) { WheelSystem.HandBrake = builder.Handbrake; } if (MySession.Static.Settings.EnableOxygen) { GasSystem.Init(builder.OxygenAmount); } if (MyPerGameSettings.EnableJumpDrive) { JumpSystem.Init(builder.JumpDriveDirection, builder.JumpElapsedTicks); } }
// Use this for initialization void Awake() { myRigidbody2D = GetComponent <Rigidbody2D> (); myAnimator = GetComponentInChildren <Animator> (); myJumpSystem = GetComponentInChildren <JumpSystem> (); }