public void ActivateJumpPad() { Debug.Log("Activating jump pad!"); jumppadState = JumpPadState.ON; LeanTween.move(fakePad, Vector3.up * 10f, 1.5f).setEaseInSine().setLoopOnce(); StartCoroutine(DeactivateJumpPad(0.5f)); }
IEnumerator DeactivateJumpPad(float delay) { yield return(new WaitForSeconds(delay)); jumppadState = JumpPadState.OFF; }